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初探c#(四)预定义类型

1。4 预定义类型(Predefined types)

  c#提供了一系列预定义类型。它们与c/c++有不少相似的地方。预定义引用类型有object和string。object类型是所有其他类型的基础。

  预定义类型包括符号数、无符号数、浮点、布尔、字符和十进制数。符号数有:

sbyte、short、
int和long;
无符号数有:byte、ushort、uint和ulong;
浮点数有:float和double。

  布尔类型就像一个开关,只有两种状态:true或false。c#对布尔的要求比c/c++严格,与java类似。
  在c#中false不等于0,true也不等于1;false和true都是单独分离出来的一个值。学过c/c++的网友都知道:

*/
int i = 0;
if (i = 0) { // Bug: 应该是 (i == 0)
....
}
/*

是没有问题的。但在c#中会引发一个编译错误(error CS0029: Cannot implicitly converttype int to bool)。当然,这样牺牲了一点没有必要的灵活性。我们再也不能这样:

*/
string str;
....
if(str = Console.ReadLine()) {
Console.WriteLine("Your comments are: {0}",str);
....
/*

而必须:

*/
using System;
class BoolTest
{
static void Main() {
string str = Console.ReadLine();//也可以:string str;
if(str == "") // if((str = Console.ReadLine()) == "")
Console.WriteLine("i cant read your comments. Please tell me something! O.K.?");
else
Console.WriteLine("Your comments are: {0}",str);
}
}
/*

抄了一张预定义类型的简表供大家参考。

Type Description Examples

object The ultimate base type of all other types object o = new Stack();

string String type; a string is a sequence of string s = "Hello";
Unicode characters

sbyte 8-bit signed integral type sbyte val = 12;

short 16-bit signed integral type short val = 12;

int 32-bit signed integral type int val = 12;

long 64-bit signed integral type long val1 = 12;
long val2 = 34L;

byte 8-bit unsigned integral type byte val1 = 12;
byte val2 = 34U;

ushort 16-bit unsigned integral type ushort val1 = 12;
ushort val2 = 34U;

uint 32-bit unsigned integral type uint val1 = 12;
uint val2 = 34U;

ulong 64-bit unsigned integral type ulong val1 = 12;
ulong val2 = 34U;
ulong val3 = 56L;
ulong val4 = 78UL;

float Single-precision floating point type float value = 1.23F;

double Double-precision floating point type double val1 = 1.23
double val2 = 4.56D;

bool Boolean type; a bool value is either bool value = true;
true or false

char Character type; a char value is a Unicode char value = h;
character

decimal Precise decimal type with 28 significant digits decimal value = 1.23M;

你也可以自定义自己的预定义类型,可以这样:

*/
using System;
struct Digit
{...}
class Test
{
static void TestInt() {
int a = 1;
int b = 2;
int c = a + b;
Console.WriteLine(c);
}
static void TestDigit() {
Digit a = (Digit) 1;
Digit b = (Digit) 2;
Digit c = a + b;
Console.WriteLine(c);
}
static void Main() {
TestInt();
TestDigit();
}
}
/*
这一节有点沉闷。:(

补充:软件开发 , C# ,
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