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MPC编译,我已经链接了strmbaseD.lib怎么还是那么多错,少了那个lib

MPC编译,我已经链接了strmbaseD.lib怎么还是那么多错,少了那个lib
1>LINK : warning LNK4199: 已忽略 /DELAYLOAD:msimg32.dll;未找到来自 msimg32.dll 的导入
1>BaseMuxerDU.lib(BitStream.obj) : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>RealMediaGraph.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>dsutilDU.lib(DSMPropertyBag.obj) : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>subpicDU.lib(ISubPic.obj) : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>filtersDU.lib(InternalPropertyPage.obj) : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>FGManager.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>KeyProvider.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>MacrovisionKicker.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>MainFrm.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>BaseGraph.obj : error LNK2019: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z),该符号在函数 "public: __thiscall CBaseGraph::CBaseGraph(void)" (??0CBaseGraph@@QAE@XZ) 中被引用
1>ComPropertySheet.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>DX9AllocatorPresenter.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>FakeFilterMapper2.obj : error LNK2001: 无法解析的外部符号 "public: __thiscall CUnknown::CUnknown(wchar_t const *,struct IUnknown *)" (??0CUnknown@@QAE@PB_WPAUIUnknown@@@Z)
1>ShaderEditorDlg.obj : error LNK2001: 无法解析的外部符号 "protected: static struct AFX_MSGMAP const * __stdcall CResizableDialog::GetThisMessageMap(void)" (?GetThisMessageMap@CResizableDialog@@KGPBUAFX_MSGMAP@@XZ)
1>SubtitleDlDlg.obj : error LNK2001: 无法解析的外部符号 "protected: static struct AFX_MSGMAP const * __stdcall CResizableDialog::GetThisMessageMap(void)" (?GetThisMessageMap@CResizableDialog@@KGPBUAFX_MSGMAP@@XZ)
1>PlayerCaptureDialog.obj : error LNK2001: 无法解析的外部符号 "protected: static struct AFX_MSGMAP const * __stdcall CResizableDialog::GetThisMessageMap(void)" (?GetThisMessageMap@CResizableDialog@@KGPBUAFX_MSGMAP@@XZ)
1>RegFilterChooserDlg.obj : error LNK2001: 无法解析的外部符号 "protected: static struct AFX_MSGMAP const * __stdcall CResizableDialog::GetThisMessageMap(void)" (?GetThisMessageMap@CResizableDialog@@KGPBUAFX_MSGMAP@@XZ)
1 --------------------编程问答-------------------- 你要看下CUnknown在哪定义的~~ --------------------编程问答-------------------- 代码可真多。。 --------------------编程问答-------------------- 缺少库文件,看下对应方法所在的工程,然后将编译后的库文件添加到附加文件依赖里就可以了 --------------------编程问答-------------------- msimg32.dll这个文件没有复制过去吧。 --------------------编程问答-------------------- 缺少库文件,把msimg32.dll放到debug或者release文件夹下

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