android版《手工接水管》--unity3d制作的
这几天没事做,随便做了一个小demo,因为不会美术,所以就没有继续做下去,我的悲哀啊~~~
这是一个接水管的小demo,原本是flash游戏,下面看看我的例子吧~~~~
代码就一个脚本的,也没什么可看的,大家随便都可以做的,呵呵~~~
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using UnityEngine;
using System.Collections;
public class TestGoto : MonoBehaviour {
public GUISkin skin;
float width;
float height;
public Texture up;
public Texture down;
public Texture right;
public Texture left;
public Texture up_down;
public Texture right_left;
int[] images;
Vector4[] dires;
int flag;
int step;
int coml;
int row;
int m;
int n;
bool isend;
bool iswin;
int[] TF;
void Start () {
//width=80*(Screen.width/480);
width=Screen.width*0.12F;
height=width;
flag=0;
step=0;
row=4;
coml=8;
m=0;
n=0;
iswin=false;
images=new int[32];
dires=new Vector4[32];
TF=new int[32];
for(int k=0;k<=31;k++){
flag=Random.Range(1,7);
images[k]=flag;
}
//level 01
}
void OnGUI(){
GUI.skin=skin;
GUI.Window(1,new Rect(0,0,Screen.width,Screen.height),ShowWindow,"");
if(isend){
WinOrLose();
}
}
void ShowWindow(int windowID){
if(GUI.Button(new Rect(width*0.2F,0,width,height),"open")){
isend=true;
}
for(int j=0;j<row;j++){
for(int i=0;i<coml;i++){
if(GUI.Button(new Rect(i*width+width*0.2F,(j+1)*height,width,height),select(images[j*coml+i]))){
step+=1;
if(images[j*coml+i]<5){
images[j*coml+i]+=1;
if(images[j*coml+i]==5){
images[j*coml+i]=1;
}
}else{
images[j*coml+i]+=1;
if(images[j*coml+i]==7){
images[j*coml+i]=5;
}
}
}
Vector4 dir;
if(select(images[j*coml+i])==up){
dir=new Vector4(1,1,0,0);
}else if(select(images[j*coml+i])==right){
dir=new Vector4(0,1,1,0);
}else if(select(images[j*coml+i])==down){
dir=new Vector4(0,0,1,1);
}else if(select(images[j*coml+i])==left){
dir=new Vector4(1,0,0,1);
}else if(select(images[j*coml+i])==up_down){
dir=new Vector4(1,0,1,0);
}else{
dir=new Vector4(0,1,0,1);
}
&n
补充:移动开发 , Android ,