Unity3D 实现表内对象排序(C#)
[csharp]// Sort by distance
private void SortTargetsByDistance () {
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
作者:janpylx
补充:软件开发 , C# ,