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两个小时精通Android开发之按键映射篇

作者:孙东风 2010-01-07(转载务必注明出处)


笔者的上篇文章《html" target=_blank>两个小时精通Android开发》中讲解了利用Android的接口规范开发J2ME的Wrap包,从而解决了J2ME程序无法运行在Android平台上的技术难题,但是Android平台和J2ME另一个重要的不同点就是按键响应接口,如何让J2ME程序的按键响应可以无缝的移植到Android上呢?答案也是Wrap包。

 

笔者这里通过按键映射把Android平台的键盘码转换成J2ME平台的键盘码,或者把Android平台的触摸事件通过代理传递给J2ME中相应的接口。

 

首先,需要在Android平台的GameCanvas里进行如下定义:

 

public class GameCanvas extends Screen {

     public static final int UP = 1;

     public static final int DOWN = 6;

     public static final int LEFT = 2;

     public static final int RIGHT = 5;

     public static final int FIRE = 8;

    

     public static final int GAME_A = 9;

     public static final int GAME_B = 10;

     public static final int GAME_C = 11;

     public static final int GAME_D = 12;

    

     public static final int KEY_NUM0 = 48;

     public static final int KEY_NUM1 = 49;

     public static final int KEY_NUM2 = 50;

     public static final int KEY_NUM3 = 51;

     public static final int KEY_NUM4 = 52;

     public static final int KEY_NUM5 = 53;

     public static final int KEY_NUM6 = 54;

     public static final int KEY_NUM7 = 55;

     public static final int KEY_NUM8 = 56;

     public static final int KEY_NUM9 = 57;

     public static final int KEY_STAR = 42;

     public static final int KEY_POUND = 35;

}

 

当然,为了适配J2ME里的接口笔者还定义如下的接口:

 

     protected abstract void keyRepeated(int keyCode);

     protected abstract void keyPressed(int keyCode);

     protected abstract void keyReleased(int keyCode);

     protected abstract void pointerPressed(int x, int y);

     protected abstract void pointerReleased(int x, int y)

     protected abstract void pointerDragged(int x, int y);

 

笔者在上面定义的都是J2ME的视图类Canvas里的按键响应接口,这里需要做的工作就是把Android里的按键进行映射转换成J2ME里的标准键值后传递给这些接口,并由继承自GameCanvas的界面类进行实现,完全和J2ME里一样了,基本不用修改任何代码。

 

键值映射的代码如下:

 

     public int keyActual = 0;

     public int keyAction = 0;

    

     public void keyPreparse(int keyCode,KeyEvent e)

     {

         if(keyCode == KeyEvent.KEYCODE_0)

         {

              keyActual = GameCanvas.KEY_NUM0;

         }else if(keyCode == KeyEvent.KEYCODE_1)

         {

              keyActual = GameCanvas.KEY_NUM1;

         }else if(keyCode == KeyEvent.KEYCODE_2)

         {

              keyActual = GameCanvas.KEY_NUM2;

         }else if(keyCode == KeyEvent.KEYCODE_3)

         {

              keyActual = GameCanvas.KEY_NUM3;

         }else if(keyCode == KeyEvent.KEYCODE_4)

         {

              keyActual = GameCanvas.KEY_NUM4;

         }else if(keyCode == KeyEvent.KEYCODE_5)

         {

              keyActual = GameCanvas.KEY_NUM5;

         }else if(keyCode == KeyEvent.KEYCODE_6)

         {

              keyActual = GameCanvas.KEY_NUM6;

         }else if(keyCode == KeyEvent.KEYCODE_7)

         {

              keyActual = GameCanvas.KEY_NUM7;

         }else if(keyCode == KeyEvent.KEYCODE_8)

         {

              keyActual = GameCanvas.KEY_NUM8;

         }else if(keyCode == KeyEvent.KEYCODE_9)

         {

              keyActual = GameCanvas.KEY_NUM9;

         }else if(keyCode == KeyEvent.KEYCODE_POUND)

         {

              keyActual = GameCanvas.KEY_POUND;

         }else if(keyCode == KeyEvent.KEYCODE_STAR)

         {

              keyActual = GameCanvas.KEY_STAR;

         }else if(keyCode == KeyEvent.KEYCODE_DPAD_UP)

         {

              keyActual = GameCanvas.UP;

              keyAction = GameCanvas.UP;

         }else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN)

         {

              keyActual = GameCanvas.DOWN;

              keyAction = GameCanvas.DOWN;

         }else if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT)

         {

              keyActual = GameCanvas.LEFT;

              keyAction = GameCanvas.LEFT;

         }else if(keyCode == KeyEvent.KE

补充:移动开发 , Android ,
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