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iOS中的图像处理(一)——基础滤镜

最近在稍微做一些整理,翻起这部分的代码,发现是两个多月前的了。

这里讨论的是基于RGBA模型下的图像处理,即将变换作用在每个像素上。

代码是以UIImage的category形式存在的:


[cpp] 
typedef struct _singleRGBA 

    unsigned char red; 
    unsigned char green; 
    unsigned char blue; 
    unsigned char alpha; 
} RGBA; 
 
@inte易做图ce UIImage (ImageFilter) 


首先,我们需要获得目标图像的位图信息;然后对每个像素进行变换;最后再生成图像。

[cpp] 
- (UIImage*)applyFilter:(FilterFunction)filter context:(void*)context 

    CGImageRef inImage = self.CGImage; 
    CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 
    UInt8 *m_PixelBuf = (UInt8 *)CFDataGetBytePtr(m_DataRef); 
     
    int length = CFDataGetLength(m_DataRef); 
     
    for (int i=0; i<length; i+=4) { 
        filter(m_PixelBuf, i, context); 
    } 
     
    CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf, 
                                             CGImageGetWidth(inImage), 
                                             CGImageGetHeight(inImage), 
                                             CGImageGetBitsPerComponent(inImage), 
                                             CGImageGetBytesPerRow(inImage), 
                                             CGImageGetColorSpace(inImage), 
                                             CGImageGetBitmapInfo(inImage) 
                                             ); 
     
    CGImageRef imageRef = CGBitmapContextCreateImage(ctx); 
    CGContextRelease(ctx); 
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef]; 
    CGImageRelease(imageRef); 
    CFRelease(m_DataRef); 
     
    return finalImage; 

其中,FilterFunction声明如下:

[cpp] 
typedef void (*FilterFunction)(UInt8 *pixelBuf, UInt32 offset, void *context); 

在此基础上,我们可以把每个变换操作独立出来,比如调整亮度、对比度、色调、透明度等:

[cpp] 
void filterOpacity(UInt8 *pixelBuf, UInt32 offset, void *context) 

    double val = *((double*)context); 
     
    int a = offset+3; 
     
    int alpha = pixelBuf[a]; 
     
    pixelBuf[a] = SAFECOLOR(alpha * val); 

 
void filterBrightness(UInt8 *pixelBuf, UInt32 offset, void *context) 

    double t = *((double*)context); 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    pixelBuf[r] = SAFECOLOR(red * t); 
    pixelBuf[g] = SAFECOLOR(green * t); 
    pixelBuf[b] = SAFECOLOR(blue * t); 

 
void filterSaturation(UInt8 *pixelBuf, UInt32 offset, void *context) 

    double t = *((double*)context); // t (- [0, 2] 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    red = red * (0.3086 * (1-t) + t) + green * (0.6094 * (1-t)) + blue * (0.0820 * (1-t)); 
    green = red * (0.3086 * (1-t)) + green * ((0.6094 * (1-t)) + t) + blue * (0.0820 * (1-t)); 
    blue = red * (0.3086 * (1-t)) + green * (0.6094 * (1-t)) + blue * ((0.0820 * (1-t)) + t); 
     
    pixelBuf[r] = SAFECOLOR(red); 
    pixelBuf[g] = SAFECOLOR(green); 
    pixelBuf[b] = SAFECOLOR(blue); 

 
void filterContrast(UInt8 *pixelBuf, UInt32 offset, void *context) 

    double t = *((double*)context); // t (- [0, 10] 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    red = red * t + 128 * (1-t); 
    green = green * t + 128 * (1-t); 
    blue = blue * t + 128 * (1-t); 
     
    pixelBuf[r] = SAFECOLOR(red); 
    pixelBuf[g] = SAFECOLOR(green); 
    pixelBuf[b] = SAFECOLOR(blue); 

 
void filterPosterize(UInt8 *pixelBuf, UInt32 offset, void *context) 

    double levels = *((double*)context);&nbs

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