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iOS开发——播放系统音效、自定义音效

需求大致分为三种:
1.震动
2.系统音效(无需提供音频文件)
3.自定义音效(需提供音频文件)
我的工具类的封装:
[cpp] 
// 
//  WQPlaySound.h 
//  WQSound 
// 
//  Created by 念茜 on 12-7-20. 
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved. 
// 
 
#import <UIKit/UIKit.h> 
#import <AudioToolbox/AudioToolbox.h> 
 
@inte易做图ce WQPlaySound : NSObject 

    SystemSoundID soundID; 

 
/**
 *  @brief  为播放震动效果初始化
 *
 *  @return self
 */ 
-(id)initForPlayingVibrate; 
 
/**
 *  @brief  为播放系统音效初始化(无需提供音频文件)
 *
 *  @param resourceName 系统音效名称
 *  @param type 系统音效类型
 *
 *  @return self
 */ 
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type; 
 
/**
 *  @brief  为播放特定的音频文件初始化(需提供音频文件)
 *
 *  @param filename 音频文件名(加在工程中)
 *
 *  @return self
 */ 
-(id)initForPlayingSoundEffectWith:(NSString *)filename; 
 
/**
 *  @brief  播放音效
 */ 
-(void)play; 
 
@end 


[cpp]
// 
//  WQPlaySound.m 
//  WQSound 
// 
//  Created by 念茜 on 12-7-20. 
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved. 
// 
 
#import "WQPlaySound.h" 
 
@implementation WQPlaySound 
 
-(id)initForPlayingVibrate 

    self = [super init]; 
    if (self) { 
        soundID = kSystemSoundID_Vibrate; 
    } 
    return self;     

 
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type 

    self = [super init]; 
    if (self) { 
        NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type]; 
        if (path) { 
            SystemSoundID theSoundID; 
            OSStatus error =  AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID); 
            if (error == kAudioServicesNoError) { 
                soundID = theSoundID; 
            }else { 
                NSLog(@"Failed to create sound "); 
            } 
        } 
         
    } 
    return self; 

 
-(id)initForPlayingSoundEffectWith:(NSString *)filename 

    self = [super init]; 
    if (self) { 
        NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil]; 
        if (fileURL != nil) 
        { 
            SystemSoundID theSoundID; 
            OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID); 
            if (error == kAudioServicesNoError){ 
                soundID = theSoundID; 
            }else { 
                NSLog(@"Failed to create sound "); 
            } 
        } 
    } 
    return self; 

 
-(void)play 

    AudioServicesPlaySystemSound(soundID); 

 
-(void)dealloc 
{  
    AudioServicesDisposeSystemSoundID(soundID); 

@end 


调用方法步骤:
1.加入AudioToolbox.framework到工程中
2.调用WQPlaySound工具类

2.1震动

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate]; 
[sound play]; 

2.2系统音效,以Tock为例

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock" ofType:@"aiff"]; 
[sound play]; 

2.3自定义音效,将tap.aif音频文件加入到工程

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"]; 
[sound play]; 

补充:移动开发 , IOS ,
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