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Qt下QThread用法学习之多线程

 

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//tcpserver.h 
#ifndef TCPSERVER_H 
#define TCPSERVER_H 
#include "tcpthread.h" 
#include<QTcpServer> 
 
   
 
class TcpServer:public QTcpServer 

    Q_OBJECT 
public: 
    explicit TcpServer(QObject *parent=0); 
 
    //Object obj; 
 
signals://更新UI 
    void bytesArrived(qint64,qint32,int); 
 
protected: 
    void incomingConnection(int socketDescriptor); 
}; 
 
#endif 


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//tcpserver.cpp 
#include "tcpserver.h" 
 
 
TcpServer::TcpServer(QObject *parent): 
    QTcpServer(parent) 

 

 
//在incomingConnection中新建一个tcpsocket线程,并完成相应的信号连接。 
void TcpServer::incomingConnection(int socketDescriptor) 

    TcpThread *thread=new TcpThread(socketDescriptor,this); 
qDebug()<<"server thread:"<<QThread::currentThreadId();  
    connect(thread,SIGNAL(finished()),thread,SLOT(deleteLater()));//关闭线程 
    connect(thread,SIGNAL(bytesArrived(qint64,qint32,int)),this,SIGNAL(bytesArrived(qint64,qint32,int)));//接收数据 
     
    thread->start(); 


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#ifndef TCPTHREAD_H 
#define TCPTHREAD_H 
 
#include <QThread> 
#include<QTcpSocket> 
#include<QtNetwork> 
 
class QFile; 
class QTcpSocket; 
 
 
class Object:public QObject {        
Q_OBJECT    
public: Object(int socketDescriptor); 
 
public: 
    int socketDescriptor; 
    qint64 bytesReceived; 
    qint64 byteToRead; 
    qint32 TotalBytes; 
    QTcpSocket *tcpSocket; 
    QHostAddress fileNameIp;//文件名Ip部分 
    QFile *localFile; 
    QByteArray inBlock;//读取缓存 
signals: 
    void error(QTcpSocket::SocketError socketError); 
    void bytesArrived(qint64,qint32,int); 
    void receiveSgl(QTcpSocket*); 
 
public slots: 
    void receiveFile(); 
};   
class TcpThread:public QThread 

    Q_OBJECT 
public: 
    TcpThread(int socketDescriptor,QObject *parent); 
    ~TcpThread(); 
    void run(); 
 
public slots: 
    //void receiveFile(); 
signals: 
    void bytesArrived(qint64,qint32,int); 
private: 
    int socketDescriptor; 
     
 
    //Object obj; 
}; 
 
#endif 


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#include "tcpthread.h" 
#include<QtGui> 
#include<QtNetwork> 
 
TcpThread::TcpThread(int socketDescriptor,QObject *parent): 
    QThread(parent),socketDescriptor(socketDescriptor) 

    //bytesReceived=0; 
         
    //QObject::connect(this, SIGNAL(receiveSgl(QTcpSocket*)), &obj, SLOT(slot(QTcpSocket*)));   

Object::Object(int socketDescriptor):socketDescriptor(socketDescriptor) 

    tcpSocket=new QTcpSocket; 
    bytesReceived=0; 
    if(!tcpSocket->setSocketDescriptor(socketDescriptor)){ 
        emit error(tcpSocket->error()); 
        return; 
    } 
 
    qDebug()<<socketDescriptor; 
    QObject::connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(receiveFile()));    
}    
 
TcpThread::~TcpThread() 

    quit(); 
    wait(); 
    deleteLater(); 

void TcpThread::run() 

 
    Object obj2(socketDescriptor); 
    obj2.moveToThread(this);   
    QObject::connect(&obj2,SIGNAL(bytesArrived(qint64,qint32,int)),this,SIGNAL(bytesArrived(qint64,qint32,int)),Qt::BlockingQueuedConnection);//接收数据 
 
//  qDebug()<<socketDescriptor; 
////这是重中之重,必须加Qt::BlockingQueuedConnection!    
 //这里困扰了我好几天,原因就在与开始没加,默认用的Qt::AutoConnection。    
 //简单介绍一下QT信号与槽的连接方式:    
//Qt::AutoConnection表示系统自动选择相应的连接方式,如果信号与槽在同一线程,就采用Qt::DirectConnection, 
//如果信号与槽不在同一线程,将采用Qt::QueuedConnection的连接方式。    
 //Qt::DirectConnection表示一旦信号产生,立即执行槽函数。    
 //Qt::QueuedConnection表示信号产生后,将发送Event给你的receiver所在的线程,postEvent(QEvent::MetaCall,...), 
//slot函数会在receiver所在的线程的event loop中进行处理。    
 //Qt::BlockingQueuedConnection表示信号产生后调用sendEvent(QEvent::MetaCall,...), 
//在receiver所在的线程处理完成后才会返回;只能当sender,receiver不在同一线程时才可以。    
 //Qt::UniqueConnection表示只有它不是一个重复连接,连接才会成功。如果之前已经有了一个链接(相同的信号连接到同一对象的同一个槽上),那么连接将会失败并将返回false。    
 //Qt::AutoCompatConnection与QT3保持兼容性    
 //说明一下,对于任何的QThread来说,其线程只存在于run()函数内,其它的函数都不在线程内,所以此处要采用Qt::BlockingQueuedConnection,    
 //因为当SOCKET有数据到达时就会发出readyRead()信号,但是此时可能之前的receiveFile()还未执行完毕,之前使用的Qt::AutoConnection,    
 //结果传输大文件的时候就会出错,原因就在于只要有数据到达的时候,就会连接信号,但是数据接收还没处理完毕,而Qt::BlockingQueuedConnection会阻塞    
 //此连接,直到receiveFile()处理完毕并返回后才发送信号。 
qDebug()<<"run thread:"<<QThread::currentThreadId();  
    //connect(tcpSocket,SIGNAL(readyRead()),this,SIGNAL(receiveSgl(tcpSocket))); 
//  connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(receiveFile()),Qt::BlockingQueuedConnection); 
    exec(); 

 
 
 
void Object::receiveFile() 

qDebug(

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