cocos2d-x中修改窗口背景色
cocos2d-x中默认的窗口背景色是黑色的。这个貌似因为opengl的默认初始化颜色就是黑色。
既然是opengl渲染的,那么初始化的颜色一定是用gl函数处理的,如下
[cpp]
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);搜索之,找到一个
[cpp]
void CCDirector::setGLDefaultValues(void)
{
// This method SHOULD be called only after openGLView_ was initialized
CCAssert(m_pobOpenGLView, "opengl view should not be null");
setAlphaBlending(true);
// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
// [self setDepthTest: view_.depthFormat];
setDepthTest(true);
setProjection(m_eProjection);
// 这里设置默认颜色
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// glClearColor(255.0f, 255.0f, 255.0f, 1.0f);
}
void CCDirector::setGLDefaultValues(void)
{
// This method SHOULD be called only after openGLView_ was initialized
CCAssert(m_pobOpenGLView, "opengl view should not be null");
setAlphaBlending(true);
// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
// [self setDepthTest: view_.depthFormat];
setDepthTest(true);
setProjection(m_eProjection);
// 这里设置默认颜色
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// glClearColor(255.0f, 255.0f, 255.0f, 1.0f);
}
底下修改为白色。
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