Android Audio代码分析13 - AudioTrack::getPosition函数
打算以测试代码中所使用的接口为点,以接口间调用关系为线,逐步撕开Android中Audio的面纱。
*****************************************源码*************************************************
public void testPlaybackHeadPositionAfterInit() throws Exception {
// constants for test
final String TEST_NAME = "testPlaybackHeadPositionAfterInit";
final int TEST_SR = 22050;
final int TEST_CONF = AudioFormat.CHANNEL_OUT_STEREO;
final int TEST_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
final int TEST_MODE = AudioTrack.MODE_STREAM;
final int TEST_STREAM_TYPE = AudioManager.STREAM_MUSIC;
//-------- initialization --------------
AudioTrack track = new AudioTrack(TEST_STREAM_TYPE, TEST_SR, TEST_CONF, TEST_FORMAT,
AudioTrack.getMinBufferSize(TEST_SR, TEST_CONF, TEST_FORMAT), TEST_MODE);
//-------- test --------------
assumeTrue(TEST_NAME, track.getState() == AudioTrack.STATE_INITIALIZED);
assertTrue(TEST_NAME, track.getPlaybackHeadPosition() == 0);
//-------- tear down --------------
track.release();
}
**********************************************************************************************
源码路径:
frameworks\base\media\tests\mediaframeworktest\src\com\android\mediaframeworktest\functional\MediaAudioTrackTest.java
#######################说明################################
//Test case 1: getPlaybackHeadPosition() at 0 after initialization
public void testPlaybackHeadPositionAfterInit() throws Exception {
// constants for test
final String TEST_NAME = "testPlaybackHeadPositionAfterInit";
final int TEST_SR = 22050;
final int TEST_CONF = AudioFormat.CHANNEL_OUT_STEREO;
final int TEST_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
final int TEST_MODE = AudioTrack.MODE_STREAM;
final int TEST_STREAM_TYPE = AudioManager.STREAM_MUSIC;
//-------- initialization --------------
AudioTrack track = new AudioTrack(TEST_STREAM_TYPE, TEST_SR, TEST_CONF, TEST_FORMAT,
AudioTrack.getMinBufferSize(TEST_SR, TEST_CONF, TEST_FORMAT), TEST_MODE);
//-------- test --------------
assumeTrue(TEST_NAME, track.getState() == AudioTrack.STATE_INITIALIZED);
// 今天要看的,就是下面的getPlaybackHeadPosition函数
// 由于在getPlaybackHeadPosition之前,并没有调用play函数,也就是没有开始播放,所以获取的position应该为0
assertTrue(TEST_NAME, track.getPlaybackHeadPosition() == 0);
+++++++++++++++++++++++++++++++getPlaybackHeadPosition+++++++++++++++++++++++++++++++++
/**
* Returns the playback head position expressed in frames
*/
public int getPlaybackHeadPosition() {
// 很直接
// 调用的是函数android_media_AudioTrack_get_position
return native_get_position();
++++++++++++++++++++++++++++++android_media_AudioTrack_get_position++++++++++++++++++++++++++++++++++
路径:frameworks\base\core\jni\android_media_AudioTrack.cpp
static jint android_media_AudioTrack_get_position(JNIEnv *env, jobject thiz) {
AudioTrack *lpTrack = (AudioTrack *)env->GetIntField(
thiz, javaAudioTrackFields.nativeTrackInJavaObj);
uint32_t position = 0;
if (lpTrack) {
lpTrack->getPosition(&position);
return (jint)position;
++++++++++++++++++++++++++++++++AudioTrack::getPosition++++++++++++++++++++++++++++++++
status_t AudioTrack::getPosition(uint32_t *position)
{
if (position == 0) return BAD_VALUE;
*position = mCblk->server;
return NO_ERROR;
}
server是mCblk的成员变量,mCblk是audio_track_cblk_t对象。
server在函数audio_track_cblk_t::stepServer中有被赋值。
另外,mCblk->server有在函数AudioTrack::setPosition中被赋值。
+++++++++++++++++++++++++++++++++AudioTrack::setPosition+++++++++++++++++++++++++++++++
status_t AudioTrack::setPosition(uint32_t position)
{
Mutex::Autolock _l(mCblk->lock);
if (!stopped()) return INVALID_OPERATION;
if (position > mCblk->user) return BAD_VALUE;
mCblk->server = position;
mCblk->flags |= CBLK_FORCEREADY_ON;
return NO_ERROR;
}
android_media_AudioTrack.cpp文件中的以下两个函数调用了AudioTrack::setPosition:
android_media_AudioTrack_set_pos_update_period函数
android_media_AudioTrack_set_position函数
这些接口上给java层用的。
想象一下使用场景,拖动当前光标?
---------------------------------AudioTrack::setPosition-------------------------------
+++++++++++++++++++++++++++++++++audio_track_cblk_t::stepServer+++++++++++++++++++++++++++++++
bool audio_track_cblk_t::stepServer(uint32_t frameCount)
{
// the code below simulates lock-with-timeout
// we MUST do this to protect the AudioFlinger server
// as this lock is shared with the client.
status_t err;
err = lock.tryLock();
if (err == -EBUSY) { // just wait a bit
usleep(1000);
err = lock.tryLock();
}
if (err != NO_ERROR) {
// probably, the client just died.
return false;
补充:移动开发 , Android ,