求一个java五子棋程序,要求是有人人对弈和人机对弈,数据结构的,求解救,邮箱1285411343@qq.com
追问:这显然不全,有大问题
追问:这显然不全,有大问题
答案:import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.Color; public class WuZhiqi extends Applet implements ActionListener, MouseListener, MouseMotionListener, ItemListener { int color = 0;// 旗子的颜色标识 0:白子 1:黑子 boolean isStart = false;// 游戏开始标志 int bodyArray[][] = new int[16][16]; // 设置棋盘棋子状态 0 无子 1 白子 2 黑子 Button b1 = new Button("游戏开始"); Button b2 = new Button("重置游戏"); Label lblWin = new Label(" "); Checkbox ckbHB[] = new Checkbox[2]; CheckboxGroup ckgHB = new CheckboxGroup(); public void init() { setLayout(null); addMouseListener(this); add(b1); b1.setBounds(330, 50, 80, 30); b1.addActionListener(this); add(b2); b2.setBounds(330, 90, 80, 30); b2.addActionListener(this); ckbHB[0] = new Checkbox("白子先", ckgHB, false); ckbHB[0].setBounds(320, 20, 60, 30); ckbHB[1] = new Checkbox("黑子先", ckgHB, false); ckbHB[1].setBounds(380, 20, 60, 30); add(ckbHB[0]); add(ckbHB[1]); ckbHB[0].addItemListener(this); ckbHB[1].addItemListener(this); add(lblWin); lblWin.setBounds(330, 130, 80, 30); gameInit(); this.resize(new Dimension(450,350)); } public void itemStateChanged(ItemEvent e) { if (ckbHB[0].getState()) // 选择黑子先还是白子先 { color = 0; } else { color= 1; } } public void actionPerformed(ActionEvent e) { if (e.getSource() == b1) { gameStart(); } else { reStart(); } } public void mousePressed(MouseEvent e) { } public void mouseClicked(MouseEvent e) { int x1, y1; x1 = e.getX(); y1 = e.getY(); if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) { return; } if (x1 % 20 > 10) { x1 += 20; } if (y1 % 20 > 10) { y1 += 20; } x1 = x1 / 20 * 20; y1 = y1 / 20 * 20; setDown(x1, y1); } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void paint(Graphics g) { g.setColor(Color.lightGray); g.fill3DRect(10, 10, 300, 300, true); g.setColor(Color.black); for (int i = 1; i < 16; i++) { g.drawLine(20, 20 * i, 300, 20 * i); g.drawLine(20 * i, 20, 20 * i, 300); } } public void setDown(int x, int y) // 落子 { if (!isStart) // 判断游戏未开始 { return; } if (bodyArray[x / 20][y / 20] != 0) { return; } Graphics g = getGraphics(); if (color == 1)// 判断黑子还是白子 { g.setColor(Color.black); color = 0; } else { g.setColor(Color.white); color = 1; } g.fillOval(x - 10, y - 10, 20, 20); bodyArray[x / 20][y / 20] = color + 1; if (gameWin1(x / 20, y / 20)) // 判断输赢 { lblWin.setText(startColor(color) + "赢了!"); isStart = false; } if (gameWin2(x / 20, y / 20)) // 判断输赢 { lblWin.setText(startColor(color) + "赢了!"); isStart = false; } if (gameWin3(x / 20, y / 20)) // 判断输赢 { lblWin.setText(startColor(color) + "赢了!"); isStart = false; } if (gameWin4(x / 20, y / 20)) // 判断输赢 { lblWin.setText(startColor(color) + "赢了!"); isStart = false; } } public String startColor(int x) { if (x == 0) { return "黑子"; } else { return "白子"; } } public void gameStart() // 游戏开始 { isStart = true; enableGame(false); b2.setEnabled(true); } public void gameInit() // 游戏开始初始化 { isStart = false; enableGame(true); b2.setEnabled(false); ckbHB[0].setState(true); for (int i = 0; i < 16; i++) { for (int j = 0; j < 16; j++) { bodyArray[i][j] = 0; } } lblWin.setText(""); } public void reStart() // 游戏重新开始 { repaint(); gameInit(); } public void enableGame(boolean e) // 设置组件状态 { b1.setEnabled(e); b2.setEnabled(e); ckbHB[0].setEnabled(e); ckbHB[1].setEnabled(e); } public boolean gameWin1(int x, int y) // 判断输赢 横 { int x1, y1, t = 1; x1 = x; y1 = y; for (int i = 1; i < 5; i++) { if (x1 > 15) { break; } if (bodyArray[x1 + i][y1] == bodyArray[x][y]) { t += 1; } else { break; } } for (int i = 1; i < 5; i++) { if (x1 < 1) { break; } if (bodyArray[x1 - i][y1] == bodyArray[x][y]) { t += 1; } else { break; } } if (t > 4) { return true; } else { return false; } } public boolean gameWin2(int x, int y) // 判断输赢 竖 { int x1, y1, t = 1; x1 = x; y1 = y; for (int i = 1; i < 5; i++) { if (x1 > 15) { break; } if (bodyArray[x1][y1 + i] == bodyArray[x][y]) { t += 1; } else { break; } } for (int i = 1; i < 5; i++) { if (x1 < 1) { break; } if (bodyArray[x1][y1 - i] == bodyArray[x][y]) { t += 1; } else { break; } } if (t > 4) { return true; } else { return false; } } public boolean gameWin3(int x, int y) // 判断输赢 左斜 { int x1, y1, t = 1; x1 = x; y1 = y; for (int i = 1; i < 5; i++) { if (x1 > 15) { break; } if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) { t += 1; } else { break; } } for (int i = 1; i < 5; i++) { if (x1 < 1) { break; } if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) { t += 1; } else { break; } } if (t > 4) { return true; } else { return false; } } public boolean gameWin4(int x, int y) // 判断输赢 左斜 { int x1, y1, t = 1; x1 = x; y1 = y; for (int i = 1; i < 5; i++) { if (x1 > 15) { break; } if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) { t += 1; } else { break; } } for (int i = 1; i < 5; i++) { if (x1 < 1) { break; } if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) { t += 1; } else { break; } } if (t > 4) { return true; } else { return false; } } }
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