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hdu 1392凸包周长

//用的自己的计算几何模板,不过比较慢嘿嘿   
//要注意只有一个点和两个点   
//Computational Geometry   
//by kevin_samuel(fenice) Soochow University   
//temple   
#include <iostream>   
#include <cmath>   
#include <algorithm>   
#include <cstdio>   
//#include <stack>   
  
using namespace std;  
  
//define   
const double EPS = 1e-8;  
const double PI = acos(-1.0);  
  
  
  
//point   
//====================================================================   
class Point  
{  
public:  
  double x;  
  double y;  
  Point(){}  
  Point(double x,double y):x(x),y(y){}  
   
  //operator   
  //operator=   
  Point& operator=(const Point& _P)  
  {  
    x = _P.x;  
    y = _P.y;  
    return *this;  
  }  
  //operator*   
  double operator*(const Point& _P)const  
  {  
    return x*_P.y - y *_P.x;  
  }  
  //operator-   
  Point operator-(const Point& _P)const  
  {  
    return Point(x - _P.x,y - _P.y);  
  }  
  //operator==   
  bool operator==(const Point& _P)const  
  {  
    if(fabs(_P.x - x) < EPS && fabs(_P.y - y) < EPS)  
      return true;  
    else  
      return false;  
  }  
  bool operator!=(const Point& _P)const  
  {  
    return ((*this) == _P) == false;  
  }  
    
  //dot product   
  static double dotProduct(Point s1,Point e1,Point s2,Point e2)  
  {  
    double result = 0;  
    double x1 = e1.x - s1.x;  
    double y1 = e1.y - s1.y;  
    double x2 = e2.x - s2.x;  
    double y2 = e2.y - s2.y;  
      
    result = x1*x2 + y1*y2;  
    return result;  
  }  
  
  //cross product 1 (4 point-type params)   
  static double crossProduct(Point s1,Point e1,Point s2,Point e2)  
  {  
    double result = 0;  
    double x1 = e1.x - s1.x;  
    double y1 = e1.y - s1.y;  
    double x2 = e2.x - s2.x;  
    double y2 = e2.y - s2.y;  
      
    result = x1*y2 - x2*y1;  
  
    return result;  
  }  
    
  //cross product 2 (3 point-type params)    
  static double crossProduct(Point p1,Point p2,Point p0)  
  {  
    return crossProduct(p0,p1,p0,p2);  
  }  
    
  //Is on segment or line   
  static bool onSegment(Point Pi,Point Pj,Point Q)  
  {  
    if(Q.x >= min(Pi.x,Pj.x) && Q.x <= max(Pi.x,Pj.x) &&  
       Q.y >= min(Pi.y,Pj.y) && Q.y <= max(Pi.y,Pj.y) &&  
       fabs(crossProduct(Q,Pj,Pi)) < EPS  
     )  
      return true;  
    else  
      return false;  
  }  
    
  //Is on segment   
  bool IsOnSegment(Point Pi,Point Pj)  
  {  
    if(this->x >= min(Pi.x,Pj.x) && this->x <= max(Pi.x,Pj.x) &&  
       this->y >= min(Pi.y,Pj.y) && this->y <= max(Pi.y,Pj.y) &&  
       fabs(Point::crossProduct(*this,Pj,Pi)) < EPS  
     )  
      return true;  
    else  
      return false;  
  }  
    
  //Is inside 易做图   
  bool inTriangle(Point A,Point B,Point C)  
  {  
      
    double Sabc = fabs(Point::crossProduct(B,C,A));  
    double Spab = fabs(Point::crossProduct(A,B,(*this)));  
    double Spac = fabs(Point::crossProduct(A,C,(*this)));  
    double Spbc = fabs(Point::crossProduct(B,C,(*this)));  
      
    if(Spbc + Spab + Spac == Sabc)  
      return true;  
    else  
      return false;  
  }  
    
  //Is inside polygon   
  //polys[] ,0-n   
  bool insidePolygon(Point *polys,int n)  
  {  
    int counter = 0;  
    double xinters;  
    Point p1,p2;  
    p1 = polys[0];  
    for(int i = 1; i < n; i++)  
      {  
    p2 = polys[i % n];  
    if(Point::onSegment(p1,p2,(*this)) == true)  
      return true;  
    if((*this).y > min(p1.y,p2.y) && (*this).y <= max(p1.y,p2.y))  
      {  
        if((*this).x <= max(p1.x,p2.x) && p1.y != p2.y)  
          {  
        xinters = ((*this).y - p1.y)*(p2.x - p1.x)/(p2.y - p1.y) + p1.x;  
        if(p1.x == p2.x || (*this).x <= xinters)  
          counter++;  
          }  
      }  
    p1 = p2;  
      }  
    if(counter % 2 == 0)  
      return false;  
    return true;  
  }  
    
  //distance^2   
  double dis2(const Point& _P)const  
  {  
    return (x - _P.x)*(x - _P.x) + (y - _P.y)*(y - _P.y);  
  }  
  //distance    
  double dis(const Point& _P)const  
  {  
    return sqrt(dis2(_P));  
  }  
    static double dis(const Point& p1,const Point& p2)  
    {  
        return sqrt((p2.x - p1.x)*(p2.x - p1.x) + (p2.y - p1.y)*(p2.y -p1.y));  
    }  
      
};  
  
//==================================================================================   
  
//vector segment or line   
//==================================================================================   
  
class Vector  
{  
public:  
  Point start;  
  Point end;  
  double _x;  
  double _y;  
  double a,b,c;        //ax + by + c = 0   
    
  
  Vector(){}  
  Vector(double __x,double __y):_x(__x),_y(__y){}  
  Vector(Point a,Point b):start(a),end(b) { _x = end.x - start.x; _y = end.y - start.y; }  
  
  //operator   
  //judge the position of the point relative to the segment   
  double operator*(const Point& _P)const  
  {  
    double res = Point::crossProduct(_P,this->end,this->start);  
    if(fabs(res) < EPS)  
      return 0;  
    if(res > 0)  
      return 1;  
    else  
      return -1;  
  }  
    
  //crossProduct   
  double operator*(const Vector& _V)const  
  {  
    Point st = _V.start;  
    Point en = _V.end;  
    return Point::crossProduct(start,end,st,en);  
  }  
    
  //transfer to normal rex   
  bool pton()  
  {  
    a = start.y - end.y;  
    b = end.x - start.x;  
    c = start.x * end.y - start.y * end.x;  
    return true;  
  }  
  
  //judge whether _P is on the line   
  bool IsLinehasPoint(const Point& _P)const  
  {  
    if(fabs((*this)*_P) < EPS)  
      return true;  
    else  
      return false;  
  }  
    
  //juegde whether _P is on the segment   
  bool IsSegmenthasPoint(const Point& _P)const  
  {  
    if(_P.x >= min(this->start.x,this->end.x) && _P.x <= max(this->start.x,this->end.x) &&  
       _P.y >= min(this->start.y,this->end.y) && _P.y <= max(this->start.y,this->end.y) &&  
       fabs((*this)*_P) < EPS  
    )  
      return true;  
    else  
      return false;  
  }  
  
  //the distance from point to line   
  double disToPoint(const Point& _P)  
  {  
    pton();  //transfer   
      
    double td = (a*_P.x + b*_P.y + c)/sqrt(a*a + b*b);  
      
    double xp = (b*b*_P.x - a*b*_P.y -a*c)/(a*a + b*b);  
    double yp = (-a*b*_P.x + a*a*_P.y - b*c)/(a*a + b*b);  
    double xb = max(start.x,end.x);  
    double yb = max(start.y,end.y);  
    double xs = start.x + end.x - xb;  
    double ys = start.y + end.y - yb;  
      
    if(xp > xb + EPS||xp < xs - EPS||yp > yb + EPS||yp < ys - EPS)  
      td = min(_P.dis(start),_P.dis(end));  
      
    return fabs(td);  
  }  
  
  //out the mirror point by this line or segment   
  Point mirrorPoint(const Point& _P)const  
  {  
    Point ret;  
      
    double d = a * a + b * b;  
    ret.x = (b*b*_P.x - a*a*_P.x - 2*a*b*_P.y - 2*a*c)/d;  
    ret.y = (a*a*_P.y - b*b*_P.y - 2*a*b*_P.x - 2*b*c)/d;  
      
    return ret;  
  }  
    
  //out the vertical line of two points   
  static Vector verticalLine(const Point& _a,const Point& _b)  
  {  
    Vector ret;  
    ret.start.x = (_a.x + _b.x)/2;  
    ret.start.y = (_a.y + _b.y)/2;  
      
    ret.a = _b.x - _a.x;  
    ret.b = _b.y - _a.y;  
    ret.c = (_a.y - _b.y)*ret.start.y + (_a.x - _b.x)*ret.start.x;  
      
    if(fabs(ret.a) > EPS)  
      {  
          ret.end.y = 0.0;  
          ret.end.x = -ret.c/ret.a;  
          if(ret.end == ret.start)  
          {  
              ret.end.y = 1e10;  
              ret.end.x = -(ret.c - ret.b * ret.end.y)/ret.a;  
          }  
      }  
    else  
      {  
          ret.end.x = 0.0;  
          ret.en
补充:软件开发 , C++ ,
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