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Cocos2d-x学习(二):动作Action(延时类动作)

游戏中的大部分精灵都是动态的,所以动作类是游戏引擎中不可或缺的一部分,今天就简单的记录下Cocos2d-x中常用的动作类。

 


Cocos2d-x提供了很多基本的动作类,主要包括两大类:一类是瞬时动作(CCActionInstant),一类是延时动作(CCActionInterval),今天主要记录一下延时动作类的一般用法。

 


1.Cocos2d-x提供的基本延时类动作都提供了ActionTo和ActionBy两种:(Action泛指各种动作)

ActionTo是指动作结束的状态,也就是动作的终点。

ActionBy是指动作执行的状态,也就是动作的执行过程。

 


常用的延时动作类包括:

移动动作:CCMoveBy   CCMoveTo

旋转动作:CCRotateBy   CCRotateTo

缩放动作:CCScaleBy   CCScaleTo

 

跳跃动作:CCJumpBy   CCJumpTo

淡入淡出动作:CCFadeBy   CCFadeIn   CCFadeOut


贝赛尔曲线动作:CCBezierBy   CCBezierTo

......(还有很多种,就不一一列举了,详情查看)

 


2.一般用法

动作中最简单的就要数移动了,下面就分别以CCMoveBy和CCMoveTo举个例子,代码很简单


[cpp]
void HelloWorld::spriteMove() 

    CCSize winSize = CCDirector::sharedDirector()->getWinSize(); 
 
    CCActionInterval *actionTo = CCMoveTo::actionWithDuration(2.0f,  
        CCPointMake(winSize.width * 3 / 4, winSize.height / 2)); 
    CCActionInterval *actionBy = CCMoveBy::actionWithDuration(2.0f, 
        CCPointMake(-winSize.width / 2, 0)); 
    CCActionInterval *actionByCopy = (CCActionInterval *) actionBy->copy(); 
    CCActionInterval *actionBack = actionBy->reverse(); 
 
    oldManSprite->runAction(CCSequence::actions(actionTo, actionByCopy, NULL)); 
    youngSisterSprite->runAction(CCSequence::actions(actionBy, actionBack, NULL)); 

void HelloWorld::spriteMove()
{
 CCSize winSize = CCDirector::sharedDirector()->getWinSize();

 CCActionInterval *actionTo = CCMoveTo::actionWithDuration(2.0f,
  CCPointMake(winSize.width * 3 / 4, winSize.height / 2));
 CCActionInterval *actionBy = CCMoveBy::actionWithDuration(2.0f,
  CCPointMake(-winSize.width / 2, 0));
 CCActionInterval *actionByCopy = (CCActionInterval *) actionBy->copy();
 CCActionInterval *actionBack = actionBy->reverse();

 oldManSprite->runAction(CCSequence::actions(actionTo, actionByCopy, NULL));
 youngSisterSprite->runAction(CCSequence::actions(actionBy, actionBack, NULL));
}

用法很简单,CCMoveTo中的CCPoint参数就是想要“移动到”的位置点,而CCMoveBy中的CCPoint参数就是分别对应x,y轴对应的偏移量 www.zzzyk.com

(这里是对cocos2d-x中的test示例做了一些修改)


这里需要注意的是actionBy不能重复使用,如果第二次使用的话,会继续从第一次使用到的位置开始继续,不明白的可以尝试一下,现象很明显!

 

 

3.动作完成回调

动作一般支持3种回调方式

(1).无发送者无数据回调:CCCallFunc,示例如下


[cpp]
void HelloWorld::actionCallback() 

    CCSize winSize = CCDirector::sharedDirector()->getWinSize(); 
 
    CCLabelTTF *label = CCLabelTTF::labelWithString("Action Callback!", "Marker Felt", 32); 
    label->setPosition(ccp(winSize.width / 2, winSize.height / 2)); 
 
    this->addChild(label); 

void HelloWorld::actionCallback()
{
 CCSize winSize = CCDirector::sharedDirector()->getWinSize();

 CCLabelTTF *label = CCLabelTTF::labelWithString("Action Callback!", "Marker Felt", 32);
 label->setPosition(ccp(winSize.width / 2, winSize.height / 2));

 this->addChild(label);
}


(2).有发送者无数据回调:CCCallFuncN  (N是CCNode),示例如下


[cpp]
void HelloWorld::actionCallbackN(CCNode *pSender) 

    CCSprite *sprite = (CCSprite *) pSender; 
 
    // 回调变红色  
    sprite->setColor(ccRED); 

void HelloWorld::actionCallbackN(CCNode *pSender)
{
 CCSprite *sprite = (CCSprite *) pSender;

 // 回调变红色
 sprite->setColor(ccRED);
}


(3).有发送者有数据回调:CCCallFuncND  (N是CCNode,D是data,是void *类型)


[cpp]
void HelloWorld::actionCallbackND(CCNode *pSender, void *data) 

    CCSize winSize = CCDirector::sharedDirector()->getWinSize(); 
 
    CCSprite *sprite = (CCSprite *) pSender; 
 
    // 回调变蓝色  
    sprite->setColor(ccBLUE); 
     
    // 接收回调数据  
    CCLabelTTF *label = CCLabelTTF::labelWithString((char *) data, "Marker Felt", 32); 
    label->setPosition(ccp(winSize.width / 2, winSize.height / 2)); 
    this->addChild(label); 
 
    CCLog((char *) data); 

void HelloWorld::actionCallbackND(CCNode *pSender, void *data)
{
 CCSize winSize = CCDirector::sharedDirector()->getWinSize();

 CCSprite *sprite = (CCSprite *) pSender;

 // 回调变蓝色
 sprite->setColor(ccBLUE);
 
 // 接收回调数据
 CCLabelTTF *label = CCLabelTTF::labelWithString((char *) data, "Marker Felt", 32);
 label->setPosition(ccp(winSize.width / 2, winSize.height / 2));
 this->addChild(label);

 CCLog((char *) data);
}
使用回调示例如下:


[cpp]
void HelloWorld::actionListen() 

    CCSize winSize = CCDirector::sharedDirector()->getWinSize(); 
 
    CCFiniteTimeAction *action = CCSequence::actions( 
        CCMoveBy::actionWithDuration(2.0f, CCPointMake(winSize.width / 2, 0)), 
        CCCallFunc::actionWithTarget(this, callfunc_selector(HelloWorld::actionCallback)), NULL); 
 
    CCFiniteTimeAction *actionN = CCSequence::actions( 
        CCMoveBy::actionWithDuration(2.0f, CCPointMake(-winSize.width / 2, 0)), 
        CCCallFuncN::actionWithTarget(this, callfuncN_selector(HelloWorld::actionCallbackN)), NULL); 
 
    CCFiniteTimeAction *actionND = CCSequence::actions( 
        CCMoveBy::actionWithDuration(2.0f, CCPointMake(winSize.width / 2, 0)), 
        CCCallFuncND::actionWithTarget(this, callfuncND_selector(HelloWorld::actionCallbackND), (void *) "Callback Data"), NULL); 
 
    oldManSprite->runAction(actionND); 
    youngSisterSprite->runAction(actionN); 

void HelloWorld::actionListen()
{
 CCSize winSize = CCDirector::sharedDirector()->getWinSize();

 

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