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cocos2d-x学习笔记(9)--effect(特效)

cocos2d-x学习笔记(9)--effect(特效)
     在游戏中,我们经常会看到一些打斗场面使整个屏幕产生波浪效果,或者在切换场景是出现翻页效果等等。下面,我会把所有的特效全部罗列出来,一共有22种,比较多。其实每一个类就是一个特效类,我们只要掌握特效的是用方法,那么久可以掌握全部特效的是用。
step1:创建cocos2d-win32 application,并命名为effecttest
step2:在HelloWorldScene.h中添加如下的类,
其中第一个类是最重要的:
[cpp] 
class EffectLayer:public CCLayerColor//CCLayerColor可以设置背景颜色 

protected: 
    CCSprite* m_player ; 
 
public: 
    EffectLayer(); 
    ~EffectLayer(); 
 
    virtual void onEnter(); 
    virtual std::string title(); 
 
    void backCallback(CCObject* pSender); 
    void restartCallback(CCObject* pSender); 
    void nextCallback(CCObject* pSender); 
 
}; 


[cpp] 
//以下的类都是特效类 
class Shaky3DDemo:public CCShaky3D 

public: 
    static CCActionInterval* actionWithDuration(ccTime d) 
    { 
        return CCShaky3D::actionWithRange(5, true, ccg(15, 10), d); 
    } 
}; 
 
 
 
class Waves3DDemo : public CCWaves3D  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        return CCWaves3D::actionWithWaves(5, 40, ccg(15,10), t); 
    } 
}; 
 
 
 
class FlipX3DDemo : public CCFlipX3D  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCFlipX3D* flipx  = CCFlipX3D::actionWithDuration(t); 
        CCActionInterval* flipx_back = flipx->reverse(); 
        CCDelayTime* delay = CCDelayTime::actionWithDuration(2); 
 
        return (CCActionInterval*)(CCSequence::actions(flipx, delay, flipx_back, NULL)); 
    } 
}; 
 
class FlipY3DDemo : public CCFlipY3D  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCFlipY3D* flipy  = CCFlipY3D::actionWithDuration(t); 
        CCActionInterval* flipy_back = flipy->reverse(); 
        CCDelayTime* delay = CCDelayTime::actionWithDuration(2); 
 
        return (CCActionInterval*)(CCSequence::actions(flipy, delay, flipy_back, NULL)); 
    } 
}; 
 
class Lens3DDemo : public CCLens3D  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCSize size = CCDirector::sharedDirector()->getWinSize(); 
        return CCLens3D::actionWithPosition(CCPointMake(size.width/2,size.height/2), 240, ccg(15,10), t);  
    } 
}; 
 
 
class Ripple3DDemo : public CCRipple3D  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCSize size = CCDirector::sharedDirector()->getWinSize(); 
        return CCRipple3D::actionWithPosition(CCPointMake(size.width/2,size.height/2), 240, 4, 160, ccg(32,24), t); 
    } 
}; 
 
 
class LiquidDemo : public CCLiquid 

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        return CCLiquid::actionWithWaves(4, 20, ccg(16,12), t);  
    } 
}; 
 
 
class WavesDemo : public CCWaves  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        return CCWaves::actionWithWaves(4, 20, true, true, ccg(16,12), t);   
    } 
}; 
 
 
class TwirlDemo : public CCTwirl  

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCSize size = CCDirector::sharedDirector()->getWinSize(); 
        return CCTwirl::actionWithPosition(CCPointMake(size.width/2, size.height/2), 1, 2.5f, ccg(12,8), t);  
    } 
}; 
 
 
class ShakyTiles3DDemo : public CCShakyTiles3D 

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        return CCShakyTiles3D::actionWithRange(5, true, ccg(16,12), t) ; 
    } 
}; 
 
 
class ShatteredTiles3DDemo : public CCShatteredTiles3D 

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        return CCShatteredTiles3D::actionWithRange(5, true, ccg(16,12), t);  
    } 
}; 
 
 
class ShuffleTilesDemo : public CCShuffleTiles 

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCShuffleTiles* shuffle = CCShuffleTiles::actionWithSeed(25, ccg(16,12), t); 
        CCActionInterval* shuffle_back = shuffle->reverse(); 
        CCDelayTime* delay = CCDelayTime::actionWithDuration(2); 
 
        return (CCActionInterval*)(CCSequence::actions(shuffle, delay, shuffle_back, NULL)); 
    } 
}; 
 
 
class FadeOutTRTilesDemo : public CCFadeOutTRTiles 

public: 
    static CCActionInterval* actionWithDuration(ccTime t) 
    { 
        CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::actionWithSize(ccg(16,12), t); 
        CCAct

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