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cocos2d-x学习笔记(8)--progress(进度条)

cocos2d-x学习笔记(7)--progress(进度条)
       在一些游戏中,我们会见到游戏载入进度,或者在游戏统计成绩时,见到一些饼状图。下面我们就来学习进度条。
这次要学习两个类:
1.CCProgressTo
2.CCProgressTimer
在cocos2d-x 的online api document中我们可以看到CCProgressTo的继承关系:

就是说CCProgressTo其实就是设置动作的一个类,只不过多了进度条特有的属性。
step1:创建cocos2d-win32 application,并命名为progress
step2:在HelloWorldScene.h中添加如下几个类:
[cpp] 
class SpriteDemo:public CCLayer 

 
public: 
    virtual std::string title(); 
    virtual void onEnter(); 
 
    void backCallback(CCObject* pSender); 
    void restartCallback(CCObject* pSender); 
    void nextCallback(CCObject*pSender); 
     
}; 
 
 
class SpriteProgressToRadial : public SpriteDemo 

public: 
    virtual void onEnter(); 
    virtual std::string title(); 
}; 
 
class SpriteProgressToHorizontal : public SpriteDemo 

public: 
    virtual void onEnter(); 
    virtual std::string title(); 
}; 
 
class SpriteProgressToVertical : public SpriteDemo 

public: 
    virtual void onEnter(); 
    virtual std::string title(); 
}; 

在HelloWorldScene.cpp中修改scene函数:
[cpp] view plaincopy
CCScene* HelloWorld::scene() 

    CCScene * scene = NULL; 
    do  
    { 
        // 'scene' is an autorelease object 
        scene = CCScene::node(); 
        CC_BREAK_IF(! scene); 
 
        // 'layer' is an autorelease object 
        SpriteProgressToRadial* layer = new SpriteProgressToRadial(); 
         
        CC_BREAK_IF(! layer); 
 
        // add layer as a child to scene 
        scene->addChild(layer); 
    } while (0); 
 
    // return the scene 
    return scene; 

同时添加如下函数:
[cpp]
/************************************************************************/ 
/* SpriteDemo                                                                     */ 
/************************************************************************/ 
 
std::string SpriteDemo::title() 

    return "ProgressActionsTest"; 

 
 
void SpriteDemo::onEnter() 

    CCLayer::onEnter(); 
 
    CCSize size = CCDirector::sharedDirector()->getWinSize(); 
 
    //添加标题 
    std::string strTitle = title(); 
    const char* ptitle = strTitle.c_str(); 
    CCLabelTTF* label = CCLabelTTF::labelWithString(ptitle,"Arial", 28); 
    label->setPosition(ccp(size.width/2, size.height-30)); 
    addChild(label); 
 
    //添加基本按钮 
    CCLabelTTF* pNextLabel  = CCLabelTTF::labelWithString("Next ", "Arial", 28); 
    CCLabelTTF*pBackLabel = CCLabelTTF::labelWithString("Back ", "Arial", 28); 
    CCLabelTTF*pRestartLabel = CCLabelTTF::labelWithString("Restart ", "Arial", 28); 
 
    CCMenuItemLabel* pNextItem  = CCMenuItemLabel::itemWithLabel( 
        pNextLabel, this, menu_selector(SpriteDemo::nextCallback)); 
    CCMenuItemLabel* pBackItem = CCMenuItemLabel::itemWithLabel( 
        pBackLabel, this, menu_selector(SpriteDemo::backCallback)); 
    CCMenuItemLabel* pRestartItem = CCMenuItemLabel::itemWithLabel( 
        pRestartLabel, this, menu_selector(SpriteDemo::restartCallback)); 
 
    CCMenu* pNextMenu = CCMenu::menuWithItem(pNextItem); 
    CCMenu* pBackMenu = CCMenu::menuWithItem(pBackItem); 
    CCMenu* pRestartMenu = CCMenu::menuWithItem(pRestartItem); 
 
    pNextItem->setPosition(ccp(size.width/2 +150, 50)); 
    pBackItem->setPosition(ccp(size.width/2 - 150, 50)); 
    pRestartItem->setPosition(ccp(size.width/2 , 50)); 
 
    pNextMenu->setPosition(CCPointZero); 
    pBackMenu->setPosition(CCPointZero); 
    pRestartMenu->setPosition(CCPointZero); 
 
    addChild(pNextMenu,1); 
    addChild(pBackMenu, 1); 
    addChild(pRestartMenu,1); 
     

 
 
void SpriteDemo::backCallback(CCObject* pSender) 

    if(index == 1) 
        return; 
    index--; 
    CCScene* scene = new CCScene(); 
    CCLayer* layer = runThisTest(index); 
    scene->addChild(layer); 
    CCDirector::sharedDirector()->replaceScene(scene); 
    scene->release(); 
    layer->release(); 
     

 
void SpriteDemo::restartCallback(CCObject* pSender) 

    CCScene* scene = new CCScene(); 
    CCLayer* layer = runThisTest(index); 
    scene->addChild(layer); 
    CCDirector::sharedDirector()->replaceScene(scene); 
    scene->release(); 
    layer->release(); 

 
 
void SpriteDemo::nextCallback(CCObject* pSender) 

    if(index == MAX_INDEX) 
        return;&nbs

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