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Android unity3d 加载界面

var str: String;
var imageTexture :Texture;
private var imageWidth ;int;
private var imageHeight ;int;
private var screenWidth ;int;
private var screenHeight ;int;


function Start () {
screenWidth=Screen.width;
screenHeight=Screen.height;
imageWidth=imageTexture.width;
imageHeight=imageTexture.height;


}


function Update () {

 


GUI.Label(Rect(100,10,100,30),str);
GUI.Label(Rect(100,40,100,30),"当前屏幕宽为:"+screenWidth);
GUI.Label(Rect(100,80,100,30),"当前屏幕高为:"+screenHeight);
GUI.Label(Rect(100,120,imageWidth,imageHeight),imageTexture);


}

补充:移动开发 , Android ,
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