AudioTrack中write函数size疑问
AudioTrack中write函数size疑问
最近在看《深入理解Android》中Audio相关部分时,看到AudioTrack::write函数的实现时,对其中操作的size有些疑问。
函数完整代码如下:
ssize_t AudioTrack::write(const void* buffer, size_t userSize)
{
if (mSharedBuffer != 0) return INVALID_OPERATION;
if (mIsTimed) return INVALID_OPERATION;
if (ssize_t(userSize) < 0) {
// Sanity-check: user is most-likely passing an error code, and it would
// make the return value ambiguous (actualSize vs error).
ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)",
buffer, userSize, userSize);
return BAD_VALUE;
}
ALOGV("write %p: %d bytes, mActive=%d", this, userSize, mActive);
if (userSize == 0) {
return 0;
}
// acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
// while we are accessing the cblk
mLock.lock();
sp<IAudioTrack> audioTrack = mAudioTrack;
sp<IMemory> iMem = mCblkMemory;
mLock.unlock();
ssize_t written = 0;
const int8_t *src = (const int8_t *)buffer;
Buffer audioBuffer;
size_t frameSz = frameSize();
do {
audioBuffer.frameCount = userSize/frameSz;
status_t err = obtainBuffer(&audioBuffer, -1);
if (err < 0) {
// out of buffers, return #bytes written
if (err == status_t(NO_MORE_BUFFERS))
break;
return ssize_t(err);
}
size_t toWrite;
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
// Divide capacity by 2 to take expansion into account
toWrite = audioBuffer.size>>1;
memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) src, toWrite);
} else {
// !!!疑问点!!!
toWrite = audioBuffer.size;
memcpy(audioBuffer.i8, src, toWrite);
src += toWrite;
}
userSize -= toWrite;
written += toWrite;
releaseBuffer(&audioBuffer);
} while (userSize >= frameSz);
return written;
}
疑问点就是上面代码中标识出的疑问点。
因为audioBuffer是调用obtainBuffer获取的,此处copy数据时只考虑到了audioBuffer的size,而没考虑源数据src的size,如果audioBuffer的size大于src的size,岂不是会copy到无效数据?
除非audioBuffer的size与src的size有一定关系。
看看obtainBuffer的实现(只列出相关部分):
status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
{
AutoMutex lock(mLock);
...
audio_track_cblk_t* cblk = mCblk;
// 关注点 1
uint32_t framesReq = audioBuffer->frameCount;
...
audioBuffer->frameCount = 0;
audioBuffer->size = 0;
uint32_t framesAvail = cblk->framesAvailable();
...
cblk->lock.unlock();
if (framesAvail == 0) {
cblk->lock.lock();
goto start_loop_here;
while (framesAvail == 0) {
// 循环尝试获取可写的空间
...
// read the server count again
start_loop_here:
framesAvail = cblk->framesAvailable_l();
}
cblk->lock.unlock();
}
cblk->waitTimeMs = 0;
// 关注点 2
if (framesReq > framesAvail) {
framesReq = framesAvail;
}
uint32_t u = cblk->user;
uint32_t bufferEnd = cblk->userBase + cblk->frameCount;
// 关注点 3
if (framesReq > bufferEnd - u) {
framesReq = bufferEnd - u;
}
audioBuffer->flags = mMuted ? Buffer::MUTE : 0;
audioBuffer->channelCount = mChannelCount;
audioBuffer->frameCount = framesReq;
// 关注点 4
audioBuffer->size = framesReq * cblk->frameSize;
if (audio_is_linear_pcm(mFormat)) {
audioBuffer->format = AUDIO_FORMAT_PCM_16_BIT;
} else {
audioBuffer->format = mFormat;
}
audioBuffer->raw = (int8_t *)cblk->buffer(u);
active = mActive;
return active ? status_t(NO_ERROR) : status_t(STOPPED);
}
从上面的4个关注点可知,audioBuffer的size来源于framesReq,即audioBuffer->frameCount,当然中间设计到比较适配处理。
从函数AudioTrack::write的实现可知,audioBuffer->frameCount是根据src的size计算得来:
audioBuffer.frameCount = userSize/frameSz;
也就是说,audioBuffer的size最终来源于src的size。
并且根据上述关注点2、3的处理可知,audioBuffer的size小于或等于src的size。
因此之前的担心点也就不用担心了。
补充:移动开发 , Android ,