cocos2d-iphone画椭圆
添加到cocos2d下的CCDrawingPrimitives.h文件
[cpp]
void ccDrawEllipse(CGPoint center, float rx, float ry, float a, int segs, BOOL drawLineToCenter);
添加到cocos2d下的CCDrawingPrimitives.m文件
[cpp]
void ccDrawEllipse(CGPoint center,float rx, float ry,float a, int segs,BOOL drawLineToCenter)
{
lazy_init();
int additionalSegment = 1;
if (drawLineToCenter)
additionalSegment++;
const float coef =2.0f * (float)M_PI / segs;
GLfloat *vertices = calloc( sizeof(GLfloat)*2*(segs+2),1);
if(!vertices)
return;
float rads, distance, angle, j, k;
for(NSUInteger i =0; i <= segs; ++i)
{
rads = i * coef;
distance =sqrt(pow(sinf(rads) * rx,2) + pow(cosf(rads) * ry,2));
angle =atan2(sinf(rads) * rx,cosf(rads) * ry);
j = distance *cosf(angle + a) + center.x;
k = distance *sinf(angle + a) + center.y;
vertices[i*2] = j;
vertices[i*2+1] = k;
}
vertices[(segs+1)*2] = center.x;
vertices[(segs+1)*2+1] = center.y;
[shader_use]; www.zzzyk.com
[shader_setUniformsForBuiltins];
[shader_setUniformLocation:colorLocation_with4fv:(GLfloat*) &color_.rcount:1];
ccGLEnableVertexAttribs(kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position,2, GL_FLOAT,GL_FALSE, 0, vertices);
glDrawArrays(GL_LINE_STRIP,0, (GLsizei) segs+additionalSegment);
free( vertices );
CC_INCREMENT_GL_DRAWS(1);
}
补充:移动开发 , 其他 ,