c++组合对象管理
有一些业务逻辑,需要管理多个同样类型的对象,并对外提供查询,删除等接口,在这些场合中,可以将被管理的对象称为Entity,管理Entity的类自然就叫做Entity_Manager,当以这样的方式组织层级对象时,很直观,而且项目的风格统一,每个人一旦熟悉了这种方式,理解别人写的Entity_Manager就很轻松。根据以往的项目经验,我自己实现了Entity和Entity_Manager类,代码如下:
#ifndef __ENTITY_H__
#define __ENTITY_H__
#include <string>
#include <map>
typedef unsigned int uint32;
class Entity
{
protected:
Entity()
{
m_id = 0;
}
public:
virtual ~Entity()
{
}
void id(uint32 _id)
{
m_id = _id;
}
uint32 id() const
{
return m_id;
}
void name(std::string _name)
{
m_name = _name;
}
std::string name() const
{
return m_name;
}
private:
uint32 m_id;
std::string m_name;
};
//对所有子元素进行回调
template<typename Concrete_Entity>
class Entity_Exec
{
public:
Entity_Exec()
{
}
virtual ~Entity_Exec()
{
}
virtual bool exec(Concrete_Entity *entity) = 0;
virtual bool can_delete(Concrete_Entity *entity) const
{
return true;
}
};
class Guard_Ref
{
public:
Guard_Ref(bool &val) : m_val(val)
{
m_val = true;
}
~Guard_Ref()
{
m_val = false;
}
bool &m_val;
};
template<typename Key>
class Entity_Map
{
protected:
Entity_Map()
{
m_in_iteration = false;
}
~Entity_Map()
{
}
//是否正在迭代中, 用于禁止在迭代map时进行删除迭代器等操作
bool in_iteration() const
{
return m_in_iteration;
}
bool add_entity(Key key, Entity *entity)
{
if(in_iteration())
{
return false;
}
if(m_entity_map.find(key) != m_entity_map.end())
{
return false;
}
m_entity_map[key] = entity;
return true;
}
Entity* get_entity(Key key) const
{
typename std::map<Key, Entity*>::const_iterator iter = m_entity_map.find(key);
if(iter == m_entity_map.end())
{
return NULL;
}
return iter->second;
}
uint32 size() const
{
return m_entity_map.size();
}
bool empty() const
{
return m_entity_map.empty();
}
void clear()
{
if(!in_iteration())
{
m_entity_map.clear();
}
}
template<typename Concrete_Entity>
void exec_all(Entity_Exec<Concrete_Entity> &cb)
{
Guard_Ref guard(m_in_iteration);
for(typename std::map<Key, Entity*>::iterator iter = m_entity_map.begin(); iter != m_entity_map.end(); ++iter)
{
cb.exec(static_cast<Concrete_Entity*>(iter->second));
}
}
template<typename Concrete_Entity>
bool exec_until(Entity_Exec<Concrete_Entity> &cb)
{
Guard_Ref guard(m_in_iteration);
for(typename std::map<Key, Entity*>::iterator iter = m_entity_map.begin(); iter != m_entity_map.end(); ++iter)
{
if(cb.exec(static_cast<Concrete_Entity*>(iter->second)))
{
return true;
}
}
return false;
}
template<typename Concrete_Entity>
bool exec_if(Entity_Exec<Concrete_Entity> &cb)
{
bool ret = false;
Guard_Ref guard(m_in_iteration);
for(typename std::map<Key, Entity*>::iterator iter = m_entity_map.begin(); iter != m_entity_map.end(); ++iter)
{
Concrete_Entity *concrete_entity = static_cast<Concrete_Entity*>(iter->second);
if(cb.exec(concrete_entity))
{
ret = true;
}
}
return ret;
}
void delete_entity(Key key)
{
if(!in_iteration())
{
m_entity_map.erase(key);
}
}
template<typename Concrete_Entity>
bool delete_if(Entity_Exec<Concrete_Entity> &cb, std::vector<Entity*> &del_vec)
{
if(in_iteration())
{
return false;
}
Guard_Ref guard(m_in_iteration);
bool ret = false;
for(typename std::map<Key, Entity*>::iterator iter = m_entity_map.begin(); iter != m_entity_map.end(); ++iter)
{
Concrete_Entity *concrete_entity = static_cast<Concrete_Entity*>(iter->second);
if(cb.can_delete(concrete_entity))
{
ret = true;
del_vec.push_back(concrete_entity);
}
}
return ret;
}
private:
std::map<Key, Entity*> m_entity_map;
bool m_in_iteration;
};
class KEY_UINT32 : protected Entity_Map<uint32>
{
protected:
typedef Entity_Map<uint32> Super;
KEY_UINT32()
{
}
bool add_entity(Entity *entity)
{
return Super::add_entity(entity->id(), entity);
}
void delete_entity(Entity *entity)
{
Super::delete_entity(entity->id());
}
};
class KEY_STRING : protected Entity_Map<std::string>
{
protected:
typedef Entity_Map<std::string> Super;
KEY_STRING()
{
}
bool add_entity(Entity *entity)
{
return Super::add_entity(entity->name(), entity);
}
void delete_entity(Entity *entity)
{
Super::delete_entity(entity->name());
}
};
//占位
template<int>
class KEY_NONE
{
protected:
KEY_NONE()
{
}
void clear()
{
}
bool add_entity(Entity *entity)
{
return true;
}
void delete_entity(Entity *entity)
{
}
};
//提取基类的trait
template<typename T>
struct Get_Super
{
};
template<>
struct Get_Super<uint32>
{
typedef KEY_UINT32 Super;
};
template<>
struct Get_Super<std::string>
{
typedef KEY_STRING Super;
};
template<typename Concrete_Entity, typename Super1, typename Super2 = KEY_NONE<1> >
class Entity_Manager : private Super1, private Super2
{
protected:
Entity_Manager()
{
}
bool add_entity(Entity *entity)
{
if(!Super1::add_entity(entity))
{
return false;
}
if(!Super2::add_entity(entity))
{
Super1::delete_entity(entity);
return false;
}
return true;
}
bool delete_if(Entity_Exec<Concrete_Entity> &cb)
{
std::vector<Entity*> del_vec;
if(!Super1::delete_if(cb, del_vec))
{
return false;
}
for(std::vector<Entity*>::iterator iter = del_vec.begin(); iter != del_vec.end(); ++iter)
{
Concrete_Entity *concrete_entity = static_cast<Concrete_Entity*>(concrete_entity);
delete_entity(concrete_entity);补充:软件开发 , C++ ,