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cocos2d-x 避免手打输入项目cpp文件到android.mk里面编译

只需要在android.mk里面写上这样的:


[cpp]
LOCAL_PATH := $(call my-dir) 
 
include $(CLEAR_VARS) 
 
LOCAL_MODULE := hellocpp_shared 
 
LOCAL_MODULE_FILENAME := libhellocpp 
                    
FILE_LIST := hellocpp/main.cpp 
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) 
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) 
 
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes 
 
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static 
 
include $(BUILD_SHARED_LIBRARY) 
 
$(call import-module,cocos2dx) 

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := hellocpp_shared

LOCAL_  MODULE_FILENAME := libhellocpp
      
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)

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