[Cocos2d-x游戏引擎开发笔记]在ubuntu上将游戏发布到Android
我的环境是ubuntu 12.04 ,android-ndk-r8,Cocos2d-2.0-x-2.0.4,eclipse 3.7.2
我之前就搭建好了NDK的开发环境,NDK环境搭建请看Android NDK开发配置NDK。
1.配置NDK和SDK
进入Cocos2d-2.0-x-2.0.4,用gedit打开create-android-project.sh,做出如下改动
[cpp] view plaincopyprint?NDK_ROOT_LOCAL="/home/zhycheng/android-ndk-r8"
ANDROID_SDK_ROOT_LOCAL="/home/zhycheng/android-sdk-linux"
NDK_ROOT_LOCAL="/home/zhycheng/android-ndk-r8"
ANDROID_SDK_ROOT_LOCAL="/home/zhycheng/android-sdk-linux"指定NDK和SDK的目录。
然后执行该文件,生成andriod项目。
2.编译
打开.bashrc文件,在最后加入
export NDK_ROOT=/home/zhycheng/android-ndk-r8
进入android工程项目,执行build_native.sh.
[cpp]
zhycheng@zhycheng-Lenovo-B460:~/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android$ ./build_native.sh
zhycheng@zhycheng-Lenovo-B460:~/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android$ ./build_native.sh
最后会出现如下结果
[cpp] view plaincopyprint?NDK_ROOT = /home/zhycheng/android-ndk-r8
COCOS2DX_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android/../..
APP_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android/..
APP_ANDROID_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android
Using prebuilt externals
make: Entering directory `/home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android'
Gdbserver : [arm-linux-androideabi-4.4.3] libs/armeabi/gdbserver
Gdbsetup : libs/armeabi/gdb.setup
Install : libgame.so => libs/armeabi/libgame.so
make: Leaving directory `/home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android' www.zzzyk.com
zhycheng@zhycheng-Lenovo-B460:~/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android$
NDK_ROOT = /home/zhycheng/android-ndk-r8
COCOS2DX_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android/../..
APP_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android/..
APP_ANDROID_ROOT = /home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android
Using prebuilt externals
make: Entering directory `/home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android'
Gdbserver : [arm-linux-androideabi-4.4.3] libs/armeabi/gdbserver
Gdbsetup : libs/armeabi/gdb.setup
Install : libgame.so => libs/armeabi/libgame.so
make: Leaving directory `/home/zhycheng/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android'
zhycheng@zhycheng-Lenovo-B460:~/cocos2d-2.0-x-2.0.4/cocos2d-2.0-x-2.0.4/CocosGame/proj.android$
我以前编译过,这个编译需要一定的时间,最后在libs/armeabi文件夹下生成libgame.so。
3.运行
将该工程导入eclipse中,将Coco2d-2.0-x-2.0.4目录下的cocos2dx/platform/android/java/src下的org文件夹复制到android工程src目录下,开始运行。注意,一定要用真机测试,我在模拟器上测试出错。
最后贴出一张图片吧
只有48帧,比在pc上低很多啊。
补充:移动开发 , 其他 ,