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player stop处理

几乎所有的播放器都是基于ffmpeg,所以这就用ffmpeg 来说吧.
大家都只是stop其实做了几个处理,一个是暂停播放,另外一个就是将播放位置seek到0点上.

除了这些,其实内部在seek的时候将播放队列的buffer 全部都清空了.

为了不纸上谈兵,这里就贴一段ffplay的代码
[cpp]
 if (is->seek_req) { 
            int64_t seek_target= is->seek_pos; 
            int64_t seek_min= is->seek_rel > 0 ? seek_target - is->seek_rel + 2: INT64_MIN; 
            int64_t seek_max= is->seek_rel < 0 ? seek_target - is->seek_rel - 2: INT64_MAX; 
//FIXME the +-2 is due to rounding being not done in the correct direction in generation 
//      of the seek_pos/seek_rel variables 
 
            ret = avformat_seek_file(is->ic, -1, seek_min, seek_target, seek_max, is->seek_flags); 
            if (ret < 0) { 
                fprintf(stderr, "%s: error while seeking\n", is->ic->filename); 
            }else{ 
                if (is->audio_stream >= 0) { 
                    packet_queue_flush(&is->audioq); 
                    packet_queue_put(&is->audioq, &flush_pkt); 
                } 
                if (is->subtitle_stream >= 0) { 
                    packet_queue_flush(&is->subtitleq); 
                    packet_queue_put(&is->subtitleq, &flush_pkt); 
                } 
                if (is->video_stream >= 0) { 
                    packet_queue_flush(&is->videoq); 
                    packet_queue_put(&is->videoq, &flush_pkt); 
                } 
            }  www.zzzyk.com
            is->seek_req = 0; 
            eof= 0; 
        } 

seek完之后调用flush把缓冲队列的所有内容清空,包括音频,视频,字幕等数据.

补充:软件开发 , C++ ,
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