游戏基础010---单一背景滚动
源码下载:/2012/0118/20120118081046132.rar/************************************************************************/
/*
单一背景滚动:利用一张相当大的背景图,当游戏进行的时候,随着画面中人物的
移动,背景的现实区域也跟着移动。只要在每次背景画面更新时改变要显示到窗口
上的区域就可以了
*/
/************************************************************************//
#include "stdafx.h"
//全局变量声明
HINSTANCE hInst;
HBITMAP map;
HDC hdc,mdc;
HWND hWnd;
DWORD tPre,tNow;
int x=0,y=0;
//全局函数
void MyPaint(HDC);
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
//运行初始化函数
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//游戏循环
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
tNow = GetTickCount();
if (tNow-tPre >= 10)
{
MyPaint(hdc);
}
}
}
return msg.wParam;
}
//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas"; //类别名称
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
//****初始化*************************************
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
char filename[20] = "";
int i;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,600,450,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
map = (HBITMAP)LoadImage(NULL,"map.bmp",IMAGE_BITMAP,1548,1129,LR_LOADFROMFILE);
SelectObject(mdc,map);
MyPaint(hdc);
return TRUE;
}
www.zzzyk.com
/************************************************************************/
/*
按背景图剪裁左上角坐标经行贴图
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
BitBlt(hdc,0,0,640,480,mdc,x,y,SRCCOPY);
tPre = GetTickCount();
}
//****回调函数***********************************
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_KEYDOWN: //按键消息
switch (wParam)
{
case VK_UP: //按下向上箭头
y -= 20;
if(y < 0)
补充:综合编程 , 其他综合 ,