游戏基础013---处理键盘消息
代码下载 /2012/0118/20120118081418571.rar/************************************************************************/
/*
*/
/************************************************************************//
#include "stdafx.h"
//全局变量声明
HINSTANCE hInst;
HBITMAP girl[4],bg;//girl[4]四个方向贴图
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow;
int num,dir,x,y; //xy为人物贴图坐标,num为连续图中的小图编号
//全局函数 www.zzzyk.com
void MyPaint(HDC);
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
//运行初始化函数
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//游戏循环
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
tNow = GetTickCount();
if (tNow-tPre >= 40)
{
MyPaint(hdc);
}
}
}
return msg.wParam;
}
//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas"; //类别名称
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
//****初始化*************************************
// 1.存储instance handle与全局变量中
// 2.建立并显示主窗口
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
hInst = hInstance;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,600,450,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
x = 300;
y = 250;
dir = 0;
num = 0;
girl[0] = (HBITMAP)LoadImage(NULL,"girl0.bmp",IMAGE_BITMAP,440,148,LR_LOADFROMFILE);
girl[1] = (HBITMAP)LoadImage(NULL,"girl1.bmp",IMAGE_BITMAP,424,154,LR_LOADFROMFILE);
girl[2] = (HBITMAP)LoadImage(NULL,"girl2.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);
girl[3] = (HBITMAP)LoadImage(NULL,"girl3.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
MyPaint(hdc);
return TRUE;
}
/************************************************************************/
/*
人物贴图坐标修正及窗口贴图
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
int w,h;
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,640,480,bufdc,0,0,SRCCOPY);
SelectObject(bufdc,girl[dir]);
switch(dir)
{
case 0:
补充:综合编程 , 其他综合 ,