Android歌词秀设计思路(4)通用的音乐播放服务(下)
这篇文章中我们将要说明在MediaPlayerService中用到的几个辅助功能。
1.AudioFocus相关处理
2.监视来电状态
3.监视耳机插头拔出
4.监视线控器按钮
5.Notification表示
AudioFocus相关处理
AudioFocus相关的处理已经被封装在AudioFocusHelper类中。这个类的直接目的虽然是为MediaPlayerService服务的,但是同时又独立与MediaPlayerService,可以独立使用。
功能
1.根据从AudioManager接收到的AudioFocus变化通知,管理内部的Focus状态。
2.结合内部状态和将通知转发给真正需要管理AudioFocus的类(在这里是MediaPlayerService类)
3.提供请求和释放AudioFocus的方法。
4.处理版本问题(AudioFocus只在Android2.2及以后的版本中可用)。
类图
我们在类图中
用蓝线标出了AudioFocus变化时通知的渠道(不是很严格)。当AudioManager发生AudioFocus的变化时,就会通知OnAudioFocusChangeListener,而这时的OnAudioFocusChangeListener实际上是由AudioFocusHelper提供的具象类的实例,在这个具象类中将通知处理后,又通知给作为MusicFocusable的具象类的MediaPlayerService。
用红线标出的AudioFocus请求和放弃的渠道:MediaPlayerServcie->AudioFocusHelper->AudioManager
以下AudioFocusHelper的源代码。
package LyricPlayer.xwg;
import android.content.Context;
import android.media.AudioManager;
public class AudioFocusHelper {
AudioManager mAM;
MusicFocusable mFocusable;
// do we have audio focus?
public static final int NoFocusNoDuck = 0; // we don't have audio focus, and can't duck
public static final int NoFocusCanDuck = 1; // we don't have focus, but can play at a low volume ("ducking")
public static final int Focused = 2; // we have full audio focus
private int mAudioFocus = NoFocusNoDuck;
private AudioManager.OnAudioFocusChangeListener mListener = null;
public AudioFocusHelper(Context ctx, MusicFocusable focusable) {
if (android.os.Build.VERSION.SDK_INT >= 8){
mAM = (AudioManager) ctx.getSystemService(Context.AUDIO_SERVICE);
mListener = new AudioManager.OnAudioFocusChangeListener(){
/**
* Called by AudioManager on audio focus changes. We implement this by calling our
* MusicFocusable appropriately to relay the message.
*/
@Override
public void onAudioFocusChange(int focusChange) {
if (mFocusable == null) return;
switch (focusChange) {
case AudioManager.AUDIOFOCUS_GAIN:
mAudioFocus = Focused;
mFocusable.onGainedAudioFocus();
break;
case AudioManager.AUDIOFOCUS_LOSS:
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
mAudioFocus = NoFocusNoDuck;
mFocusable.onLostAudioFocus();
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
mAudioFocus = NoFocusCanDuck;
mFocusable.onLostAudioFocus();
break;
default:
}
}
};
mFocusable = focusable;
}else{
mAudioFocus = Focused; // no focus feature, so we always "have" audio focus
}
}
/** Requests audio focus. Returns whether request was successful or not. */
public boolean requestFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
 
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