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[Cocos2D-X ]初窥门径(5)CCAction:动作

瞬时动作
瞬时动作不需要时间,立即完成
[cpp]  
//放置,=setPosition()  
pRole->runAction(CCPlace::create(ccp(300,300)));  
  
//隐藏,=setVisible(false)  
pRole->runAction(CCHide::create());  
  
//显示,=setVisible(true)  
pRole->runAction(CCShow::create());  
  
//水平翻转,=setFlipX(true)  
pRole->runAction(CCFlipX::create(true));  
  
//垂直翻转,=setFlipY(true)  
pRole->runAction(CCFlipY::create(true));  
 
延时动作
[cpp]  
//移动到,1s,  
pRole->runAction(CCMoveTo::create(1,ccp(300,300)));  
  
//跳跃到,1s,高度50,分为5步  
pRole->runAction(CCJumpTo::create(1,ccp(300,300),50,5));  
  
//放大到,1s,2倍大小  
pRole->runAction(CCScaleTo::create(1,2));  
  
//旋转到,1s,90度  
pRole->runAction(CCRotateTo::create(1,90));  
  
//闪烁,1s,5下  
pRole->runAction(CCBlink::create(1,5));  
  
//色调变化到,1s,RGB  
pRole->runAction(CCTintTo::create(1,100,100,100));  
  
//变暗到,1s,透明度  
pRole->runAction(CCFadeTo::create(1,50));  
  
//由无变亮,1s,  
pRole->runAction(CCFadeIn::create(1));  
  
//由亮变无,1s,  
pRole->runAction(CCFadeOut::create(1));  
  
//水平翻转,1s  
pRole->runAction(CCFlipX3D::create(1));  
 
 
重复动作
[cpp]  
//重复执行  
pRole->runAction(CCRepeat::create(CCFlipX3D::create(1),2));  
  
//无限重复  
pRole->runAction(CCRepeatForever::create(CCFlipX3D::create(1)));  
 
反动作
[cpp]  
//反动作,通常只有 CCXXXBy支持  
pRole->runAction(CCSequence::create(CCMoveBy::create(1,ccp(50,50)),CCMoveBy::create(1,ccp(50,50))->reverse(),NULL));  
 
连续动作
[cpp]  
//连续动作  
CCFlipX3D* flip3d=CCFlipX3D::create(1);  
CCBlink* blink=CCBlink::create(1,2);  
CCScaleTo* scaleTo=CCScaleTo::create(1,2);  
pRole->runAction(CCSequence::create(flip3d,blink ,scaleTo,NULL));  
 
同步动作
[cpp]  
//同步动作,确保动作可以同步执行,  
CCRotateTo* roteTo=CCRotateTo::create(1,90);  
CCFadeTo* fadeTo=CCFadeTo::create(1,50);  
pRole->runAction(CCSpawn::create(roteTo,fadeTo ,NULL));  
 
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