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cocos2d-iphone之魔塔20层第八部分

  这部分代码不多但是却能让地图上的怪物都动来,那么就让我们来添加一下这部分代
码吧,这部分代码需要添加到TitledMap.m中titledMapAnalytic方法中if(heroPoint_tileGid)
循环的下面如图:
[html]  
if (enemy_tileGid)   
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                NSDictionary *props = [self propertiesForGID:enemy_tileGid];  
                NSString *value = [props valueForKey:@"enemy"];  
                int type = [value intValue];  
                CCTexture2D *Texture = [[CCTextureCache sharedTextureCache] addImage:@"enemy.png"];  
                CCSpriteFrame *frame0 ,*frame1,*frame2,*frame3;  
                //第二个参数表示显示区域的x, y, width, height,根据type来确定显示的y坐标  
                frame0 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*0, type*32, 32, 32)];  
                frame1 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*1, type*32, 32, 32)];  
                frame2 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*2, type*32, 32, 32)];  
                frame3 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*3, type*32, 32, 32)];  
                NSMutableArray *animFrames = [NSMutableArray array];  
                [animFrames addObject:frame0];  
                [animFrames addObject:frame1];  
                [animFrames addObject:frame2];  
                [animFrames addObject:frame3];  
                //循环动画序列  
                CCAnimation *animation = [CCAnimation animationWithFrames:animFrames delay:0.2f];  
                CCAnimate *animate = [CCAnimate actionWithAnimation:animation];  
                CCSequence *seq = [CCSequence actions: animate,nil];  
                [[self.enemy tileAt:towerLoc]runAction:[CCRepeatForever actionWithAction: seq]];  
            }  
 
这个跟之前的开门动画加载方式差不多我就不多讲了。运行一下游戏,你就会发现我们的怪物
动起来了,这样看着是不是更有感觉了!
下面让我们随着游戏一直来到三楼,直接到商店你会发现商店没有任何响应,接下来我们就要
开始添加商店的响应事件了,不过在这之前我们要先把我们的商店界面设计好。代码:
ShopLayer.h文件内容
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#import <Foundation/Foundation.h>  
#import "cocos2d.h"  
  
@inte易做图ce ShopLayer : CCLayer  
{  
    CCLabelTTF *introduction;  
    CCLabelTTF *addHP;  
    CCLabelTTF *addAttack;  
    CCLabelTTF *addDefense;  
    CCLabelTTF *exitShop;  
    CCLabelTTF *enter;  
}  
@property (nonatomic,assign)int curHP;  
@property (nonatomic,assign)int curAttack;  
@property (nonatomic,assign)int curDefense;  
@property (nonatomic,assign)int curCoin;  
//当前选中商店编号  
@property (nonatomic,assign) int selID;  
//是否在购买状态  
@property (nonatomic,assign) int isOnShop;  
@property (nonatomic,retain) CCSprite *selSprite;   
  
-(id)initWithID:(int) shopID;  
@end  
 
ShopLayer.m文件内容
[html]  
#import "ShopLayer.h"  
#import "Hero.h"  
#import "Herohp.h"  
  
@implementation ShopLayer  
@synthesize curHP;  
@synthesize curCoin;  
@synthesize curAttack;  
@synthesize curDefense;  
@synthesize selSprite;  
@synthesize isOnShop;  
@synthesize selID;  
  
-(void)viewInit  
{  
    //获取屏幕大小  
    CGSize size = [[CCDirector sharedDirector] winSize];  
    self.selSprite = [CCSprite spriteWithFile:@"logo_select.png"];  
    self.selSprite.scaleX = 2.0;  
    id blink = [CCBlink actionWithDuration:2 blinks:2];  
    [self.selSprite runAction:[CCRepeatForever actionWithAction:blink]];  
    self.selID = 0;  
    //背景  
    CCTMXTiledMap *background = [CCTMXTiledMap tiledMapWithTMXFile:@"shopbg.tmx"];  
    background.scale = 2.0;  
    background.position = ccp(40, size.height / 2 - 200);  
    [self addChild:background];  
    //介绍标签  
    introduction = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"勇士你好,这里是商店你花%d金币即可选择一下任意一项",self.curCoin] dimensions:CGSizeMake(500, 100) alignment:UITextAlignmentCenter fontName:@"Verdana-Bold" fontSize:32];  
    introduction.position = ccp(350, size.height - 165);  
    [self addChild:introduction];  
    //加血标签  
    addHP = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d血量",self.curHP] fontName:@"Verdana-Bold" fontSize:30];  
    addHP.position = ccp(350, size.height - 260);  
    [self addChild:addHP];  
    //加攻标签  
    addAttack = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d攻击",self.curAttack] fontName:@"Verdana-Bold" fontSize:30];  
    addAttack.position = ccp(350, size.height - 320);  
    [self addChild:addAttack];  
    //加防标签  
    addDefense = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d防御",self.curDefense] fontName:@"Verdana-Bold" fontSize:30];  
    addDefense.position = ccp(350, size.height - 380);  
    [self addChild:addDefense];  
    //离开商店  
    exitShop = [[CCLabelTTF alloc] initWithString:@"离开商店" fontName:@"Verdana-Bold
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