Android 游戏开发 View框架
按键盘的上下键矩形就会上下移动;
通过实例化Handler对象并重写handkeMessage方法实现了一个消息接收器。然后再线程中通过sendMessage方法发送更新界面的消息,接收器收到更新界面的消息时便执行invalidate方法更新屏幕显示。
package com.yarin.android.TestOnView; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.view.View; public class GameView extends View { int miCount = 0; int y = 0; public GameView(Context context) { super(context); } public void onDraw(Canvas canvas) { if (miCount < 100) { miCount++; } else { miCount = 0; } //绘图 Paint mPaint = new Paint(); switch (miCount%4) { case 0: mPaint.setColor(Color.BLUE); break; case 1: mPaint.setColor(Color.GREEN); break; case 2: mPaint.setColor(Color.RED); break; case 3: mPaint.setColor(Color.YELLOW); break; default: mPaint.setColor(Color.WHITE); break; } //绘制矩形 canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint); } } package com.yarin.android.TestOnView; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.view.View; public class GameView extends View { int miCount = 0; int y = 0; public GameView(Context context) { super(context); } public void onDraw(Canvas canvas) { if (miCount < 100) { miCount++; } else { miCount = 0; } //绘图 Paint mPaint = new Paint(); switch (miCount%4) { case 0: mPaint.setColor(Color.BLUE); break; case 1: mPaint.setColor(Color.GREEN); break; case 2: mPaint.setColor(Color.RED); break; case 3: mPaint.setColor(Color.YELLOW); break; default: mPaint.setColor(Color.WHITE); break; } //绘制矩形 canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint); }
}上面是用来绘制界面的,我们还需要一个类来控制应用的操作
package com.yarin.android.TestOnView; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.MotionEvent; public class ControlView extends Activity { private static final int REFRESH = 0x000001; private GameView mGameView = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.mGameView = new GameView(this); // 设置显示为我们自定义的View(GameView) setContentView(mGameView); // 开启线程 new Thread(new GameThread()).start(); } Handler myHandler = new Handler() { //接收到消息后处理 public void handleMessage(Message msg) { switch (msg.what) { case ControlView.REFRESH: mGameView.invalidate(); break; } super.handleMessage(msg); } }; class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what = ControlView.REFRESH; //发送消息 Activity01.this.myHandler.sendMessage(message); try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } //当然这些事件也可以写在GameView中 //触笔事件 public boolean onTouchEvent(MotionEvent event) { return true; } //按键按下事件 public boolean onKeyDown(int keyCode, KeyEvent event) { return true; } //按键弹起事件 public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { //上方向键 case KeyEvent.KEYCODE_DPAD_UP: mGameView.y-=3; break; //下方向键 case KeyEvent.KEYCODE_DPAD_DOWN: mGameView.y+=3; break; } return false; } public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { return true; } } package com.yarin.android.TestOnView; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.MotionEvent; public class ControlView extends Activity { private static final int REFRESH = 0x000001; private GameView mGameView = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.mGameView = new GameView(this); // 设置显示为我们自定义的View(GameView) setContentView(mGameView); // 开启线程 new Thread(new GameThread()).start(); } Handler myHandler = new Handler() { //接收到消息后处理 public void handleMessage(Message msg) { switch (msg.what) { case ControlView.REFRESH: mGameView.invalidate(); break; } super.handleMessage(msg); } }; class GameThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what = ControlView.REFRESH; //发送消息 Activity01.this.myHandler.sendMessage(message); try { Thread.sleep(100); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } //当然这些事件也可以写在GameView中 //触笔事件 public boolean onTouchEvent(MotionEvent event) { return true; } //按键按下事件 public boolean onKeyDown(int keyCode, KeyEvent event) { return true; } //按键弹起事件 public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { //上方向键 case KeyEvent.KEYCODE_DPAD_UP: mGameView.y-=3; break; //下方向键 case KeyEvent.KEYCODE_DPAD_DOWN: mGameView.y+=3; break; } return false; } public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { return true; } }
补充:移动开发 , Android ,