cocos2d实现类似CCMenu菜单类控件,在CCScrollView滚动, lua脚本控件
在CCScrollView中添加ccmenu实现滑动效果是不可能的,因为ccmenu的触发事件是你在touchBegan就全部捕获掉了,如果你想滑动CCScrollView取消选中这个菜单是无法实现的,.所以我们应该自己编写一个模拟ccmenu菜单的控件 ,在按下按钮后,如果不移动按钮的话,就触发触摸事件,移动的话就取消触摸事件,实现按钮在CCScrollView中的滚动效果。。。
// CCButtonSptite.h // CCSpriteButton // // Created by jasonsalex on 13-8-6. // // #ifndef __CCSpriteButton__CCButtonSptite__ #define __CCSpriteButton__CCButtonSptite__ #include "cocos2d.h" #define TOUCH_SENSITIVITY 20 //触摸灵敏度 using namespace cocos2d; class ButtonSprite:public CCSprite,public CCTouchDelegate { public: ButtonSprite(); virtual bool init(CCSpriteFrame *selFile,CCSpriteFrame *disFile); static ButtonSprite *create(const char *selFile,const char *disFile ); static ButtonSprite *createWithSpriteFrame(CCSpriteFrame* selFrame,CCSpriteFrame *disFrame); static ButtonSprite *createWithSpriteFrameName(const char *selFile,const char * disFile); virtual ~ButtonSprite(); virtual void onEnter(); virtual void onExit(); virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); void registerScriptTapHandler(int nHandler); void unregisterScriptTapHandler(void); private: CCSprite *selSprite; //选择的精灵 CCSprite *disSprite;//不选择的精灵 int m_nScriptTapHandler;//脚本函数句柄 bool isEmitTouchEvent; //是否发射触摸事件 CCPoint startTouchPoint; //开始的触摸坐标 }; #endif /* defined(__CCSpriteButton__CCButtonSptite__) */ // // CCButtonSptite.h // CCSpriteButton // // Created by jasonsalex on 13-8-6. // // #ifndef __CCSpriteButton__CCButtonSptite__ #define __CCSpriteButton__CCButtonSptite__ #include "cocos2d.h" #define TOUCH_SENSITIVITY 20 //触摸灵敏度 using namespace cocos2d; class ButtonSprite:public CCSprite,public CCTouchDelegate { public: ButtonSprite(); virtual bool init(CCSpriteFrame *selFile,CCSpriteFrame *disFile); static ButtonSprite *create(const char *selFile,const char *disFile ); static ButtonSprite *createWithSpriteFrame(CCSpriteFrame* selFrame,CCSpriteFrame *disFrame); static ButtonSprite *createWithSpriteFrameName(const char *selFile,const char * disFile); virtual ~ButtonSprite(); virtual void onEnter(); virtual void onExit(); virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); void registerScriptTapHandler(int nHandler); void unregisterScriptTapHandler(void); private: CCSprite *selSprite; //选择的精灵 CCSprite *disSprite;//不选择的精灵 int m_nScriptTapHandler;//脚本函数句柄 bool isEmitTouchEvent; //是否发射触摸事件 CCPoint startTouchPoint; //开始的触摸坐标 }; #endif /* defined(__CCSpriteButton__CCButtonSptite__) */
// CCButtonSptite.cpp
// CCSpriteButton
//
// Created by jasonsalex on 13-8-6.
//
//
#include "ButtonSprite.h"
ButtonSprite * ButtonSprite::create(const char *selFile,const char *disFile )
{
ButtonSprite *pRet=new ButtonSprite();
if(pRet && pRet->init(CCSprite::create(selFile)->displayFrame(),CCSprite::create(disFile)->displayFrame()))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
ButtonSprite * ButtonSprite::createWithSpriteFrame(CCSpriteFrame* selFrame,CCSpriteFrame *disFrame)
{
ButtonSprite *pRet=new ButtonSprite();
if(pRet && pRet->init(selFrame,disFrame))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
ButtonSprite * ButtonSprite::createWithSpriteFrameName(const char *selFile,const char * disFile)
{
ButtonSprite *pRet=new ButtonSprite();
CCSpriteFrame *selFrame=CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(selFile);
CCSpriteFrame *disFrame=CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(disFile);
if(pRet && pRet->init(selFrame,disFrame))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
bool ButtonSprite::init(CCSpriteFrame* selFrame,CCSpriteFrame *disFrame)
{
this->disSprite=CCSprite::createWithSpriteFrame(disFrame);
this->selSprite=CCSprite::createWithSpriteFrame(selFrame);
this->selSprite->retain();
this->disSprite->retain();
if(!this->initWithSpriteFrame(selFrame))
return false;
return true;
}
ButtonSprite::ButtonSprite():m_nScriptTapHandler(0),isEmitTouchEvent(false)
{
}
ButtonSprite::~ButtonSprite()
{
CC_SAFE_DELETE(this->disSprite);
CC_SAFE_DELETE(this->selSprite);
}
void ButtonSprite::onEnter()
{
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
}
void ButtonSprite::onExit()
{
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->removeDelegate(this);
}
bool ButtonSprite::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
this->startTouchPoint = convertToNodeSpace(touch->getLocation());
this->isEmitTouchEvent= this->getTextureRect().containsPoint(this->startTouchPoint);
if(isEmitTouchEvent)
{ //如果选择了就显示禁用图像
this->setDisplayFrame(disSprite->displayFrame());
return true;
}else
{
return false;
}
}
void ButtonSprite::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
float distance=this->startTouchPoint.getDistance(convertToNodeSpace(touch->getLocation()));
if(abs(distance)<TOUCH_SENSITIVITY) //判断是否超过了移动范围
{
this->isEmitTouchEvent=true;
}else
{
this->isEmitTouchEvent=false;
}
}
void ButtonSprite::ccTouchEnded(CCTouch* touch, CCEvent* event)
{
if(this->isEmitTouchEvent)
{
CCScriptEngineManager::sharedManager()->getScriptEngine()->executeEvent(this->m_nScriptTapHandler,"end");
}
this->setDisplayFrame(selSprite->displayFrame()); //恢复图像
}
void ButtonSprite::registerScriptTapHandler(int nHandler)
{
unregisterScriptTapHandler();
m_nScriptTapHandler = nHandler;
}
void ButtonSprite::unregisterScriptTapHandler(void)
{
if (m_nScriptTapHandler)
{
CCScriptEngineManager::sharedManager()->getScriptEngine()->removeScriptHandler(m_nScriptTapHandler);
m_nScriptTapHandler = 0;
}
}
//
// CCButtonSptite.cpp
// CCSpriteButton
//
// Created by jasonsalex on 13-8-6.
//
//
#include "ButtonSprite.h"
ButtonSprite * ButtonSprite::create(const char *selFile,const char *disFile )
{
ButtonSprite *pRet=new ButtonSprite();
if(pRet && pRet->init(CCSprite::create(selFile)->displayFrame(),CCSprite::create(disFile)->displayFrame()))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
ButtonSprite * ButtonSprite::createWithSpriteFrame(CCSpriteFrame* selFrame,CCSpriteFrame *disFrame)
{
ButtonSprite *pRet=new ButtonSprite();
if(pRet && pRet->init(selFrame,disFrame))
{
pRet->autorelease();
return pRet;
}
CC_S补充:移动开发 , 其他 ,