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As3代码动画引用实例代码

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import fl.motion.Animator;
import fl.motion.MotionEvent;
//flash cc生成
var ax1:XML = <Motion duration="10" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
    <source>
        <Source frameRate="24" x="52.5" y="93.25" scaleX="1" scaleY="1" rotation="0" elementType="graphic" symbolName="???赢? 15">
            <dimensions>
                <geom:Rectangle left="-52.5" top="-93.25" width="105" height="186.5"/>
            </dimensions>
            <transformationPoint>
                <geom:Point x="0.5" y="0.5"/>
            </transformationPoint>
        </Source>
    </source>
 
    <Keyframe index="0" tweenSnap="true">
        <tweens>
            <SimpleEase ease="0"/>
        </tweens>
    </Keyframe>
 
    <Keyframe index="9" y="-118"/>
</Motion>
 
//引用循环播放
var city_animator:Animator = new Animator(ax1,ctmc);
city_animator.play();
city_animator.addEventListener(MotionEvent.MOTION_END,afterMotion);
function afterMotion(e:MotionEvent) {
            city_animator.play();
        }
补充:flash教程,As3.0
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