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五子棋的棋盘Android版

子棋的棋盘Android版实现,具体上下文可以参考上一篇的五子棋AI实现中的代码
[java] 
import java.util.ArrayList; 
import java.util.List; 
 
import android.content.Context; 
import android.content.res.Resources; 
import android.graphics.Bitmap; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.drawable.Drawable; 
import android.os.Handler; 
import android.os.Message; 
import android.util.AttributeSet; 
import android.view.KeyEvent; 
import android.view.MotionEvent; 
import android.view.View; 
import android.widget.TextView; 
 
//棋盘 
public class Chessboard extends View implements IChessboard{ 
 
    //游戏状态常量: 
    //已准备好,可开局 
    private static final int READY = 1; 
    //已开局 
    private static final int RUNNING = 2; 
    //已结束 
    private static final int PLAYER_TWO_LOST = 3; 
    private static final int PLAYER_ONE_LOST = 4; 
     
    //当前状态,默认为可开局状态 
    private int currentMode = READY; 
     
    //画笔对象 
    private final Paint paint = new Paint(); 
     
    //代表绿色 
    private static final int GREEN = 0; 
    private static final int NEW_GREEN = 1; 
     
    //红色 
    private static final int RED = 2; 
    //黄色 
    private static final int NEW_RED = 3; 
     
    //点大小 
    private static int pointSize = 20; 
     
    //用于提示输赢的文本控件 
    private TextView textView = null; 
     
    //不同颜色的Bigmap数组 
    private Bitmap[] pointArray = new Bitmap[4]; 
     
    //屏幕右下角的坐标值,即最大坐标值 
    private static int maxX; 
    private static int maxY; 
     
    //第一点偏离左上角从像数,为了棋盘居中 
    private static int yOffset; 
    private static int xOffset; 
     
    //两个玩家 
    //第一个玩家默认为人类玩家 
    private IPlayer player1 = new HumanPlayer(); 
    //第二个则根据选择人机战还是对战模式来初始化 
    private IPlayer player2; 
    //预先初始两个第二玩家 
    //电脑玩家 
    private static IPlayer computer = AiFactory.getInstance(2); 
    //人类玩家 
    private static final IPlayer human = new HumanPlayer(); 
     
    // 所有未下的空白点 
    private final List<Point> allFreePoints = new ArrayList<Point>(); 
     
    public Chessboard(Context context, AttributeSet attrs) { 
        super(context, attrs); 
        setFocusable(true); 
         
        //把三个颜色的点准备好,并放入数组 
        Resources r = this.getContext().getResources(); 
        fillPointArrays(GREEN,r.getDrawable(R.drawable.green_point)); 
        fillPointArrays(NEW_GREEN,r.getDrawable(R.drawable.new_green_point)); 
        fillPointArrays(RED,r.getDrawable(R.drawable.red_point)); 
        fillPointArrays(NEW_RED,r.getDrawable(R.drawable.new_red_point)); 
         
        //设置画线时用的颜色 
        paint.setColor(Color.LTGRAY); 
   } 
     
     
    //初始横线和竖线的数目 
    @Override 
    protected void onSizeChanged(int w, int h, int oldw, int oldh) { 
        maxX = (int) Math.floor(w / pointSize); 
        maxY = (int) Math.floor(h / pointSize); 
 
        //设置X、Y座标微调值,目的整个框居中 
        xOffset = ((w - (pointSize * maxX)) / 2); 
        yOffset = ((h - (pointSize * maxY)) / 2); 
        //创建棋盘上的线条 
        createLines(); 
        //初始化棋盘上所有空白点 
        createPoints(); 
    } 
     
    //产生棋盘上所有的线 
    private void createLines(){ 
        for (int i = 0; i <= maxX; i++) {//竖线 
            lines.add(new Line(xOffset+i*pointSize-pointSize/2, yOffset, xOffset+i*pointSize-pointSize/2, yOffset+maxY*pointSize)); 
        } 
        for (int i = 0; i <= maxY; i++) {//横线 
            lines.add(new Line(xOffset, yOffset+i*pointSize-pointSize/2, xOffset+maxX*pointSize, yOffset+i*pointSize-pointSize/2)); 
        } 
    } 
     
    //画棋盘 
    private List<Line> lines = new ArrayList<Line>(); 
    private void drawChssboardLines(Canvas canvas){ 
        for (Line line : lines) { 
            canvas.drawLine(line.xStart, line.yStart, line.xStop, line.yStop, paint); 
        } 
    } 
     
    //线类 
    class Line{ 
        float xStart,yStart,xStop,yStop; 
        public Line(float
补充:移动开发 , Android ,
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