AS3.0:鼠标的操作
AS3.0:鼠标的操作代码如下:
取得鼠标的坐标
Source:
addEventListener(Event.ENTER_FRAME,xMouse);
function xMouse(evt:Event){
px.text = String(stage.mouseX);
取得mouse x坐标
py.text = String(stage.mouseY);
取得mouse y坐标
}
确认鼠标是否被点击
Source:
stage.addEventListener(MouseEvent.MOUSE_DOWN,xDown);
stage.addEventListener(MouseEvent.MOUSE_UP,xUp);
function xDown(evt:MouseEvent):void{
mc.gotoAndStop(2);
}
function xUp(evt:MouseEvent):void{
mc.gotoAndStop(1);
}
替换鼠标的标志
Source:
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,xMove);
function xMove(evt:MouseEvent){
mc.x = stage.mouseX;
mc.y = stage.mouseY;
evt.updateAfterEvent();
}
补充:flash教程,As3.0